Hi
Transfangames,
It's pretty easy and is the same process to how it's done using native Cinema 4D materials. But instead you use CentiLeo materials.
In case you use old menu based CentiLeo material interface:
You simply create CentiLeo material, then you go to Diffuse slot and to the Color slot and click the black&white checker button and select "Create new Bitmap" among other shaders. For Bitmap you choose the image from your files.
In case you use node based material interface you have to select CentiLeo as a renderer in Cinema render settings or choose CentiLeo node space.
Next you create Node material (CentiLeo material will be created). Then you open node editor for this material. Using the menu for textures you can create the CentiLeo Bitmap node, choose the file for this node, and then connect the output of this node to the Material Diffuse Color slot. Alternativelly you can drag&drop your image to the node editor and CentiLeo Bitmap will be auto created, then just connect it.