Nothing is displayed in the IPR window
Administrator Posts:
Vi, maybe you can post any screens from the scene? Maybe you light source have too small emission? Or maybe you don't have an Nvidia GPU or up to date GPU drivers? Have you checked this? The download page describes the drivers and Cinema build requirements.
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Can i rotate hdr pictures?, Blender can use nodes to control the environment, CentiLeo for Cinema 4D Support it?Thanks
Administrator Posts:
Not this one. There are native coordinates of native Sky object. They have offset, scale and rotation of sky object. They work same way as in any other Cinema object
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Can i rotate hdr pictures?, Blender can use nodes to control the environment, CentiLeo for Cinema 4D Support it?Thanks
Administrator Posts:
Sure you can. In Cinema to do this you have to rotate the Sky object that implements the HDR image. For CentiLeo renderer the Sky object of Cinema should add CentiLeo Environment tag, and inside this tag you will see the file link control to HDR file.
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How to render the front view, The standard renderer can directly set the window view to render the front view,How can this achieve the same effect?
Administrator Posts:
It looks like the orthogonal view render is not currently supported in CentiLeo camera. Will have to fix this issue. Thank you for report!
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Administrator Posts:
In the viewport everything is so white because of intensity. Instead of increasing intensity in general settings you can increase the overal multiplier in centileo light tag. It's not in percents but a scaling factor for the same thing. This multiplier will not increse the lighting in the viewport of Cinema but will increase the intensity in the renderer.
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
Administrator Posts:
The light source geometry simply occludes own indirect lighting. Make it smaller and add more internsity. Omni light source type (of course with centileo light tag) works here too, it will probably need to increase intensity or overall multiplier for much larger value than default.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
Actually the node materials appeared in CentiLeo since Cinema R21. And for me it seems that old materials will eventually be outdated at some time, they seem to be kept in flight just for legacy reasons. And news features seems to be added to node materials more actively. For this reasons for R21-R21 CentiLeo sets the node material command to it's menu. It has more features (nodes, connections)
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
These two screenshots describe two ways of Emission material setup:
1) Using nodes. Here the emission node is connected using the mix material with a bitmap to manage where it's an emission or reflective material. To avoid hiding the bottom left menu of available shaders just click at the button inside red rectangle to stick it on top of other windows. This is native Cinema 4D R25 interface feature, not CentiLeo. To my mind in R23 it was more convenient node interface. 2) This picture shows how to setup emission material using standard old centileo material, here a checkbox on the left is needed to be enabled and manage all the settings in Emission tab. Of course managing complex texture relationships with nodes is much easier.
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Rendering speed needs to be improved
Administrator Posts:
Simply when you increase the max iterations the IPR will continue computation. But when the IPR has reached some number of iterations and you eventually decrease it from render settings the render will not restart because it has reached more iterations than in render settings.
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Rendering speed needs to be improved
Administrator Posts:
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Rendering speed needs to be improved
Administrator Posts:
ssjenforcer, it works progressively. The user first opens the IPR and see how the noise goes, then adjust the max iteration count to the number that gives better speed for desired noise based on few experiments on a given scene with a given lighting.
Default 32 iterations is an example, of course very often a smaller number of iterations is enough. When I will recover the feature of adaptive rendering based on per pixel noise then these 32 iterations will finish very quickly if for example 8 iterations are already enough. It will look much faster for the scenes where the most part of image has much less noise that the other part.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
In case you use node material editor there is an Emission material node that can be used to plug into Output node or it can be combined with Material using MixMaterial.
Otherwise you can use simple not-node based materials, this way an Emission channel is available inside the Standard CentiLeo Material together with Reflection, Diffuse, Alpha and other channels.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
1) Sky + HDRI using CentiLeo environment tag, it has shadow weight. 2) Directional (Infinite) regular light with CentiLeo light tag, it has has shadow weight. 3) Regular light of Omni type with CentiLeo light tag, it has has shadow weight. Other types of light sources (area, spot) don't produce shadows on the shadow catcher plane. If you want to exclude some lights from producing the shadows then just make shadow weight equal to zero. Or make it a smaller number to make this shadow weaker compared to others. This feature is nice itself and has potential to future improvement.
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Animated image sequence or video file mapped to material? Is this possible or coming later?
Administrator Posts:
This video file sequence will be supported in the future. At this moment only static images are supported as bitmap.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
That remaining shadow in front of the tree is probably casted using the light source that is not switched off. The bottom line status bar says there are 8 light sources in the scene.
How did you implemented the colored light sources on the tree? 1) If they are regular cinema omni lights with centileo light tags then by default they will cast shadows on the shadow catcher. In this case you can set shadow catcher matte weight to zero for all such lights. 2) If you have implemented the colored light sources on the tree with the spheres and emission material then they will not produce the shadows for the shadow catcher object and will not affect it. This is a preffered way for render speed for this scene if you don't enable imprortance sampling for such emission materials because their lighting is local. If you want the shadow catcher object to receive the shadow only from the one light source or Sky HDRI then only this object (using CentiLeo light tag or environment tag) should have shadow catcher / matte weight equal to 1. And all other unwanted light sources should have shadow catcher / matte weight equal to zero.
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Русский язык, Перевод centileo
Administrator Posts:
Hi Vlad! Welcome to CentiLeo! Here we prefer speaking English. Thank you for the question! In the future we will certainly translate CentiLeo to Russian language, the challenging part will be to translate the documentation, there will be lot's of work.
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Why does IPR lighting never look the same as final render? (too dark in render)
Administrator Posts:
Enable Transmission channel for glass, it has IOR for refraction. Alpha channel has no refraction IOR and has no roughness.
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Why does IPR lighting never look the same as final render? (too dark in render)
Administrator Posts:
Have a look at this post:
And this In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings. Just check these options
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IPR renders fine but Render to Picture Viewer generates black images?
Administrator Posts:
Do you animate the brightness? How many light sources are there in the scene? Btw, it's not easy to detect the issue without the scene itself.
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Can it convert assets into centileo shaders in batch?
Administrator Posts:
Hi Ivan.Huang, and welcome here! I know automatic material converter is surely very much needed for us. We will start working on it soon, I hope it will be released in 0.67 release and it will include standard C4D materials, Octane and Redshift to convert from.
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