1) In render settings you should select CentiLeo renderer. These settings have several tabs, one of them is Camera tab which has what you are looking for. Keep in mind that transformation motion steps implement the motion blur of moving object transform matrices (move, scale, rotate). Keep in mind that transformation step can be set up to 32 and this will work for Picture Viewer renders, but in IPR render the transformation steps will be limited to up to 4 steps for performance.
2) While deformation blur in the same Camera settings tab implements deforming vertex coordinates inside object with constant number of polygons.
3) Also if you have varying polycount of dynamic object then there is a Centileo object tag that you find. This tag has slots to connect with motion vectors (other object tags) if simulation software supplies these motion vectors. These vectors allow to implement deformation motion blur for varying polycount. Such as here
How to get motion blur for render?
No exclude function in rendering?
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Administrator Posts:
Nov 10, 2021 00:29
"transparent background" option will replace the background of image (area without objects) with a greyscale checkerboard pattern. This means that in place of checkeboard pattern you will get transparency if rendered image is saved with "png" or some other image format that supports transparency. This is also possible to project the semi-transparent shadows casted on a transparent background.
This has nothing to do with "alpha channel" flag in AOVs render settings. This alpha channel flag adds an additional black/white image pass to the main beauty pass. Alpha channel shows the white mask of objects on a black background.
CentiLeo Chat:
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How do you render?
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Administrator Posts:
Nov 9, 2021 18:19
In case you use the normal map encoding normal perturbation then just don't forget to check the flag "Is Normal Map" inside CentiLeo bitmap node. Thanks a lot for file upload!
CentiLeo Chat:
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How do you render?
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Administrator Posts:
Nov 9, 2021 15:42
If I do a scene by myself I will do everything right and will not get any problems. The file you sent me is a .fbx spacecraft model. I have imported it and it renders very fast. But I need to see the problems that arise in you scene. 50Mb is not a problem, you can use a google drive for example and send me a link.
CentiLeo Chat:
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How do you render?
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Administrator Posts:
Nov 9, 2021 13:04
Thank you for files sent, I see them and will check soon!
Btw, in previous message I have shown 6.48 iterations performed in 2:22 min. And now I see 16.14 iterations in 49 sec. Strange! But I will look inside
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Administrator Posts:
Nov 9, 2021 12:58
No, in this case distance property inside Sun tag doesn't do anything. It moves the object near-far but the overal implementation is that it's infinitelly far. Maybe native Cinema renderer interprets it somehow like spot or area light source. Maybe in Cinema the Sun tag distance doesn't have effect for Infinite light sources at all, I haven't tested really.
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Administrator Posts:
Nov 9, 2021 05:21
The Sun Light object in CentiLeo menu is based on Cinema native Infinite light source + CentiLeo light tag. It has no position, it considers it's infinitelly long away from the scene. It only illuminates from a certain angle which is controlled by object coords.
If you want to change the shadow softness casted by object when illuminated by this light then just change the "Lighting angle" in CentiLeo light tag. Make it 1-30 degrees or anything. If the light intensity become dim or very bright then change it either as Overall Multiplier in CentiLeo light tag or either as Intensity in General settings of this light object.
CentiLeo Chat:
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How do you render?
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Administrator Posts:
Nov 9, 2021 05:11
Operating on rendering animation frames is done in Cinema render settings (button Edit Render Settings), menu item "Output". In this section you will be able to select Fame Range to render.
Saving each frame automatically to file is controlled in Cinema render settings, menu item "Save". These are basics of Cinema 4D. What's your scene? What is this green field? A texture? A forest? Surely it looks strange slow. Please can you send me this scene file for tests? I am curious what's whong there.
CentiLeo Chat:
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什么时候能够发布 正式版本,并且支持简体中文, 中国用户 十分期待
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Administrator Posts:
Nov 8, 2021 13:26
Sure I will do this, there are Chinese files actually. Btw, it's possible to do even now for any use. He can just explore the res directory inside CentiLeo plugin, find *.str files - they describe all GUI words that we use for this or that module.
Also it's possible to translate Cinema/CentiLeo node space GUI for node materials/shaders. To do this one may open Resource Editor (type this in search string in top right corner of Cinema GUI). In this resource editor a user may find the CentiLeo nodespace database and go through all the materials and shaders to translate what is "Bitmap", what is "Ramp" and etc. There are not many, and things are quite easy.
CentiLeo Chat:
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什么时候能够发布 正式版本,并且支持简体中文, 中国用户 十分期待
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Administrator Posts:
Nov 5, 2021 11:27
Kaki, thank you very much! I hope we will be able to make translation to Chinese at some point in the future. Of course it includes not only renderer interface translation, but also a future documentation. Also here on this forum it's better to use English language (even translated by computer) to better search the information.
多谢
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Administrator Posts:
Nov 4, 2021 22:01
DGFD, what Cinema version? What console? CentiLeo also has some debug console - is it what you open?
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Administrator Posts:
Nov 3, 2021 18:57
You can increase the multipliers larger than 1. Just type the value or use top-bottom arrows. 0-1 range is only for the left-right slider just to make the fixed range.
One guess is that you probably played with exposure too much or maybe with the scene scale. I just wanted to check this all by myself
CentiLeo Chat:
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Motorcycle rendering test, Motorcycle rendering test
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Administrator Posts:
Nov 3, 2021 15:00
Well, we tried to make our shader nodes similar to C4D shader nodes at some extent. There will be also other improvements there.
And for sure there will be a nice documentation with a lot of examples on shader nodes.
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Administrator Posts:
Nov 3, 2021 14:57
ssjenforcer, how things are going? Still no message on our email
CentiLeo Chat:
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CentiLeo lights, how do they work? I cannot make them more intense, Lights not able to brighten in IPR
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Administrator Posts:
Nov 3, 2021 00:38
Does your light has CentiLeo light tag? There there is a Multiplier and there are Multipliers of intensity for Camera, Diffuse, Reflection and other layera. Increase them and increas the overall Multiplier.
Also please send me an isolated scene example that reproduces the problem either attaching here or to . I will look there. Really all these multipliers work out of the box, maybe you hit some problem probably with scene scale or scene exposure or something like this.
CentiLeo Chat:
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Motorcycle rendering test, Motorcycle rendering test
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Administrator Posts:
Nov 2, 2021 19:42
hao qiqi0, very nice, thanks for sharing! Did you use procedural Flakes node combined with Ramp node for colorizing the individual flakes?
Btw, the Flakes node also has greyscale output and it can be used for reflection roughness variation in case it's needed.
CentiLeo Chat:
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
Will caustics be available in the next version?, Will caustics be available in the next version?
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Administrator Posts:
Nov 2, 2021 09:47
No, the caustics are not very easy to implement. But they are important. We plan to integrate them after commercial release. It may take months since now.
CentiLeo Chat:
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
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Administrator Posts:
Nov 2, 2021 00:07
Normal maps are needed for fake bump effect. If you need this then in a Bitmap node please check "Is normal map" flag.
CentiLeo Chat:
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Any tutorial or documentation for how to use CentiLeo materials?, I need help
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Administrator Posts:
Nov 1, 2021 22:50
Show examples of your pictures where you think displacement is not so correct.
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