Research has shown that HDR resoultion issues were not issues in that case. But! There are 4 drawn light sources in your HDR. You may see them if move the camera outside the window.
1 of lights reaches the room through the window. Another one partially reaches the room. But 2 light sources of HDR image don't reach the room at all because they are blocked by top wall. But they are bright and grab the samples computations + add 2x more noise because return no any result. So that's why so noisy. Octane is even more noisy in this scene (a lot).
I see 2 ways to fix this:
1) to erase not-needed lights from HDR image by user.
2) wait for some my adaptivity fix which may help and will cost probably +100Kb of memory consuption + tests/debugging or something like that
However HDR resolution issue appear in another case with very narrow bright light making very hard shadow. It's almost fixed. That problem gave 100x more noise than normal situation.