Oh, great list! Thank you very much. Actually, all of this is on a roadmap. Volumetric / caustic things will come later than the others. We want to support everything of course.
Btw, CentiLeo has support for own gradient node, it's called Ramp. It's available in node-based area and for menu-based shaders.
Har support will appear in a release after the next one.
My wishes for CentiLeo
Does CentiLeo support NvLink?
Administrator Posts:
Yes, btw any 3080, 2080, 1080 are perfect. 3090 is great!
Also for out-of-core a good PCI connection, RAM and CPU speed would make a benefit. The first article about CentiLeo out-of-core sheds the light on what can help. The second article recommends the hardware for variuos purposes Shortly the rule is: use at least PCI Express Gen3 X8 connection or better, RAM DDR4 as much as you need and powerfull enough CPU for you multi-GPU rig.
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Does CentiLeo support NvLink?
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No, CentiLeo doesn't leverage Nvlink yet.
Nvlink when used makes visible 48GB, but the own onboard 24GB part works normally, the 24GB from another GPU are not as fast as from the own GPU. CentiLeo has very efficient out-of-core tech for geometry and particles. You can populate the whole RAM with your geometry data and work with it on GPU, even if the GPU geometry cache is 4 or even 10x smaller than geometry storage in RAM.
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Picture View Can Not Render Object under Perimetric Mode
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Hi LU, I think absolutelly the same way as you about this problem
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Picture View Can Not Render Object under Perimetric Mode
Administrator Posts:
LU, hi and welcome here! Do you mean "Perfect" sphere render mode? Yes, it's just not working since some time. I think Maxon has changed something and we need to modify.
As a woraround I suggest to uncheck the "Perfect" sphere mode and increase the number of segments.
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Test with centileo and forest in C4D, Test with centileo and forest in C4D
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Btw, the issue you reported was fixed in the latest 0.64 release
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Test with centileo and forest in C4D, Test with centileo and forest in C4D
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Oh, the Forester! Ok. Thanks for the links, I will look there, fix and then get back to you.
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Test with centileo and forest in C4D, Test with centileo and forest in C4D
Administrator Posts:
Thanks for noting a problem. Please, can you give me a link to this forest plugin and some small scene example? I will investigate this.
Btw, you may add variation using Random node or Gradient Ramp + Random nodes to add variation of green for the trees.
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ipr not working + no gpu selected
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GTX 1650 has 4GB. It should work! Do you see it in the list in the page of CentiLeo Hardware Settings? Try to update Nvidia Display Drivers btw.
And also it may not be listed for example if your GPU memory is heavilly occupied by some other GPU application.
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ipr not working + no gpu selected
Administrator Posts:
Hi Ava, and welcome to CentiLeo!
Please check that at least one GPU is selected from the list? Open the Hardware Settings. By default all supported GPUs are selected. What are your GPUs? Nvidia? Do they have at least 4GB? 2GB?
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IPR Render to viewport, Feature request
Administrator Posts:
Sure it would be nice addition. Also a good thing would be to make IPR window docable (a frame amoung other C4D frames in the single monitor). But before that I must improve the light source settings, make spline & hair support and then speedup the render and scene compilation.
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2 Wishes
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Yes, there will be promotion of course after a couple of more versions
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Shadow catcher not showing correct shadow on hdri environment.
Administrator Posts:
The shadow catcher override is responsible for lighting emission that creastes the shadows.
If you want to make white background then override the camera override environment in render settings / Environment tab. If you want transparent background then check the checkbox in render settings / AOV tab
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Shadow catcher not showing correct shadow on hdri environment.
Administrator Posts:
Harry Setiawan, hello!
The non moving shadow can appear from the regular CentiLeo light source if you enabled them. Try to switch on/off them. The shadows coming from the HDRI rotate following HDRI lat/long rotation. Also there are shadow weight parameters on the light source settings - they can be increased/decreased to change the intensity of shadow on shadow catcher object.
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2 Wishes
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I am from Novorossiysk and Moscow. Thank you for wishes!
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2 Wishes
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Thank you! Are you russian too?
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2 Wishes
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3D220, welcome here! Thank you
![]() 1) No. It's used in artchitecture of renderer at this moment. For ready rendes Max Iters = 1 is the minimum. The issue is related to texture pre-population from disc caches. If you need faster pre-renders then why not using lower resolution? Also the iteration will become faster in few versions ![]() 2) Ok, will do.
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焦散问题, 焦散不太好需要继续改进
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焦散问题, 焦散不太好需要继续改进
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Hi hao qiqi0, welcome here!
The forum is English speaking, so use it please ![]() The caustics are not yet supported in CentiLeo. So in order to get no noise from them we blur this visual effect. In your image the cup internal reflections are dark. I think you have to make sure that Relfection.weight = 1 and Reflection.Color = pure 100% white for your material. There is also "Is Liquid" option for Transmission channel, it should be enabled for the mesh of liquid if it overlaps the mesh of cup glass. Best regards, Kirill
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IPR Not Update
Administrator Posts:
Hi! There is a button with "Auto" inside circle. Click it to make "Auto" green. Then the automatic update reflecting scene geometry and light sources will be enabled.
By default it's off because of some cases involving Cinema expression tags. Also there is update button without "Auto" - it just manually refreshes the scene by clicking on it.
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