Forums » CentiLeo for 3ds Max
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CentiLeo for 3ds Max 0.513 available (low priority, variation & random shaders, material alpha channel, bugfixes)
 
Administrator  Posts: 937
Aug 18, 2017 12:44
Hello everyone!

CentiLeo 0.512 for 3ds Max 2014-2017 is available! 2 new shaders added: Variation and Random, also added Alpha channel to material. Low-priority option is added to Hardware Settings which can be usefull for IPR rendering mode when some rendering GPU is shared with Viewport tasks. Minor bugs were fixed. Right now we are working o motion blur.

Download: http://centileo.com/forum/forum13/128-download-link-centileo-for-3ds-max-v0513-alpha

Change Log: cntlmax 0.513 alpha (2017 August 18)

[cntlmax] Fixed incorrect amount values in MultiMaterial.

Change Log: cntlmax 0.512 alpha (2017 August 18)

[core] Faster GPU initialization stage for Multi-GPU.
[core] Added low-priority setting for GPUs (see Hardware Settings). They are ON by default in IPR mode for ALL GPUs. For fluent work in IPR mode it’s HIGHLY RECOMMENDED to keep enabled “low-priority” setting for DISPLAY GPU and switch if OFF for other render GPUs which are not connected to the monitor. Low-priority option is useful only for display GPU because it is used for Viewport display. If you have many GPUs then display GPU can be excluded from IPR render.
[core] Added Variation shader. It generates different colors using HSL color model if material with this shader is assigned to different objects. Each HSL component has the range which is divided with a setting “resolution” and in this range a random color is picked automatically for different objects. Objects are considered different if they have different names. Later will add special object tags for this purpose to extend flexibility.
[core] Added Random shader. It assigns random shaders for different objects (max 10 shaders to select one random from it) if some material with this shader is assigned for different objects. It’s possible to construct many random shaders on top of each other. Later will add Random Bitmap shader.
[core] Removed Geo Mask slot from Multi Material due to more flexible and quite fast new Alpha channel. Maybe will return it later :)
[core] Added Alpha channel (same as Opacity) for Standard CentiLeo material. It’s stochastic (but very fast) and can use combinations of shaders. However, the depth of effect is limited to “max ray bounces” setting.
[cntlmax] Fixed viewport display for textures when they are enabled.
[cntlmax] Fixed several rare crash situations.
[IPR] Polished few things that caused the stalls.
[IPR] If IPR window is minimized and not present in the task bar then click “CentiLeo IPR” command in top menu again to get it back immediately.

Known issues to be solved

- Displacement mapping feature is deactivated due to large code changes overall. This feature will be recovered within the next few short CentiLeo updates.
- May not initialize if AMD GPU is in your computer together with NVIDIA GPU.
- Very limited scene converter tool from other renderers (only diffuse property and textures from Standard material and Vray material)
- UVW mapping change of parameters may not be accounted by IPR scene auto update mode. To be solved.

Important note

We are currently using JUCE library (https://juce.com/) for IPR GUI under Personal license (which is free) for initial testing purpose. In IPR window it will show in the right bottom corner a splash screen for the first start and it dissapears in few sec. It may also connect to Google Analytics to collect end-user stats. Juce guys claim this is nothing bad but stats collection so they know who is using them. However, the plugin works perfectly without any Internet connection.
If everything works well on main technical side then we will buy the full license of JUCE and get rid of these small issues.

Please test it and give us feedback to discover further improvements!

Best regards,
Kirgman
CentiLeo Chat: https://t.me/centileochat
 
Administrator  Posts: 937
Aug 18, 2017 19:28
cntlmax 0.513: Fixed incorrect amount values in MultiMaterial.
CentiLeo Chat: https://t.me/centileochat
 
Is it far to max 2018 support :?:

//Daniel
 
Administrator  Posts: 937
Sep 20, 2017 12:31
Quote
Daniel Westlund wrote:
Is it far to max 2018 support

//Daniel
Hi Daniel! Not far, I am polishing the motion blur (transform + deform) and going to publish 0.52 with it. Then will attach 2018 SDK, compile it and it will be ready for 2018 Max. Hope very much to do it all in few days.
CentiLeo Chat: https://t.me/centileochat
 
Thanks, Then I will be doing some serious testing!
Mblur 8)

//Daniel
 
Administrator  Posts: 937
Sep 21, 2017 08:24
That would be great! Here is a video with some animation with 10 full rotations per second and few deforming objects. Max motion transformation keys is 32 and deformation keys is 2. Currently need to polish some IPR detectors for motion blur case.
CentiLeo Chat: https://t.me/centileochat
 
Cool!

//Daniel
 
I just installed CL for 2018, thought I`d have a play. I loaded a scene from Vray and I switched to centileo and max just shut down. Tried in just a new empty scene and the same, instant shutdown(crash?) no errors just off. Hardware requirements maybe ?
 
Administrator  Posts: 937
Oct 12, 2017 05:58
Quote
hubert higgletron wrote:
I just installed CL for 2018, thought I`d have a play. I loaded a scene from Vray and I switched to centileo and max just shut down. Tried in just a new empty scene and the same, instant shutdown(crash?) no errors just off. Hardware requirements maybe ?
Hello Hubert, welcome to our forum! That's not good that you have found a problem so early. But thanks for telling about it.
Which version? 0.52?
Quote
hubert higgletron wrote:
I loaded a scene from Vray and I switched to centileo and max just shut down
Even without actually starting ther renderer or IPR?
What is your GPU? How many GPUs? How much RAM do you have? Maybe you have some one AMD GPU there as well?
What is the version of Display driver?
CentiLeo Chat: https://t.me/centileochat
 
Hi,
specs: i7 3930k, quadro4000 x 1, 32gb. No AMD gpus. Nvidia drivers...368.86. 3dsmax 2018 sp3.
I didn`t even get to any options to start. Just switched the renderer to centileo in 3dsmax and 3dsmax disappeared. Might be my gfx card is too old ?
thanks
oh and windows 7
Edited: hubert higgletron - Oct 12, 2017 06:42
 
Administrator  Posts: 937
Oct 12, 2017 07:48
Did you have material editor or material browser opened while changing a renderer?

The specs are nice, except of the GPU which is from 2010. However, it should still at least work.
Pls, try to update the Nvidia display drivers to at least 372.70 or higher. This driver update is needed because we build CentiLeo with CUDA8 and it is needed for latest generation GTX1080 and other gpus from 10xx.

Btw, in latest CUDA9 release notes Nvidia says that soon it will abandon CUDA support for old GPUs (compute capability 2.x) such as GTX4xxx, GTX5xx and Quadro 4000 (from these years).
The best recommendation for CentiLeo is 10xx series GPUs like 1060, 1070, 1080. While 2GB GPUs should also work but they may face some problems if the 3ds Max viewport or OS (with large monitor) grabs GPU resources for own needs.
CentiLeo Chat: https://t.me/centileochat
 
Hi,
I don`t have any material editor/browser open just default loaded 3dsmax and render dialog window, change renderer to centileo and bang, I don`t even see the settings window, it crashes as soon as I choose the centileo renderer.
I know my gfx card is bit of a dinosaur, ah to be rich and get some Titans ! Unfortunately with my system being stable at the moment I can`t risk upgrading drivers at this point (especially mid project ! 8) ). I`ll have to leave it for now and maybe test again later.
many thanks
 
Administrator  Posts: 937
Oct 12, 2017 11:21
Quote
hubert higgletron wrote:
I don`t have any material editor/browser open just default loaded 3dsmax and render dialog window, change renderer to centileo and bang, I don`t even see the settings window, it crashes as soon as I choose the centileo renderer.
So it means this problem is related to 2 potential reasons: 1) latest build of CUDA8 not supporting a dinosaur GPU or 2) the driver is old for CUDA8 (most likely).
Will be looking for your tests! After 0.60 release new demos, updated docs and few videos will come out. Even today CentiLeo looks much better, faster than on currently published demos :)
CentiLeo Chat: https://t.me/centileochat
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