I tried this tutorial to get it to work
but the materials it creates when using the camera calibrator tag are default C4D materials. And when I try to change them to centileo materials they still don't show up in the IPR.
I am trying to map a plane so that the image is projected onto it so I can composite it better with animations or deformations applied to the surface.
Is this possible right now in centileo?
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How to make camera mapping work with centileo?
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User Posts:
Jan 19, 2022 14:00
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Administrator Posts:
Jan 21, 2022 10:17
Seems to be this is not possible at the moment to do this way. But you probably can render the image in CentiLeo for selected view, then save it and later map it to the plane as a texture.
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User Posts:
Jan 21, 2022 19:23
Edited:
- Jan 21, 2022 21:24
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