CentiLeo 0.660 for Cinema 4D and 3ds Max
Mar 14, 2023 15:39
#c4d #cinema4d #3dsmax #release #converter
Extra Settings
Light option non-blocking other lighting. This option is available for regular CentiLeo light source and emission material and it's useful to setup lighting geometry that don't occlude the lightin from other lighting sources. This option is useful for architectural design to setup the images behind the windows and back panels that don't affect the lighting.
Option for render iteration size (16, 64 or 256 samples per pixel for single iteration). In the past each render iteration performed 64 path tracing samples per pixel for any single iteration. Now we can optionally fire 16, 64 or 256 path tracing samples for single iteration. More samples per iteration produces hight sampling bandwidth in the long run (sometimes 5-10% faster), but in case you need a draft quick animation then 16 samples per iteration is a way to go.
Shader Nodes
Pattern shader: extra filling gradient types (linear, circular, diagonal, box and other patterns are added)
Bitmap and UVWTransform shaders: extra tilling options (tiling, mirror, clamp, no tile, repeat for each mapping channel)
Falloff shader: extra direction option
Post production Denoiser
Denoiser is a GPU based process (using OptiX GPU) and works as a post effect without need for re-rendering, you can change the strength of denoising from 0 to 1 anytime during rendering. It supports any large image resolution. The setting can be found in render settings. Optionally the user can add "extra passes" such as albedo and normal pass to guide denoiser for better quality if needed.
Material Converter
So far we have implemented material converter only for 3ds Max plugin. Basically we transform quite lot of other materials, textures and light sources to CentiLeo but still ignore displacement mapping, environment HDRI mapping, sheen material settings, complex 3-way IOR and volume media (except of FOG settings). The supported list of shaders is below.
3ds Max |
Corona |
Fstorm |
Standard Material Physical Material Composite Material Double Sided Material Blend Material Multi Sub-Obj Material |
Legacy Material Physical Material Light Material Layer Material Skin Material |
Fstorm Material Fstorm Mix Material Fstorm Portal |
Bitmap Color Correct Falloff Composite Cellular Checker Gradient Gradient Ramp Mix Noise Output Vertex Color |
Bitmap Color Color Correct Bump Converter Normal Mix MultiMap Front Back Triplanar Wire |
Bitmap Color Color Correct Falloff Front Back Gradient Mix MultiMap Noise Output Vertex Color |
Corona Light Corona Sun |
Fstorm Light Fstorm Sun |
渲染器翻译成中文 Chinese user interface (also for node materials) in Cinema 4D
Thanks to dear Chinese users we now have Chinese language support for Cinema 4D plugin

Bugfixes
However the most time was spent to fix the bugs and make the system more stable:
Fix many sources for render crashes
Fix light visibility multipliers for reflect/refract
Fix Emission material bug when applied to polygon selection
Fix Environment mapping channels
Fix X-Particles / Cinema4D support
Fix TyFlow / 3dsMax support
Fix Motion blur bug
Fix texture bitmap artifacts
Slightly less render noise for many light sources