Now CentiLeo 0.452 alpha for Cinema 4D R16-R18 is available.
Download here:
Recommendations to reduce lags:
Download shaderball:
User manual updated fro 0.44:
Change Log: cntlc4d 0.453 alpha (2016 Dec 1)
[C4D plugin] Fixed non-working camera tag.
[C4D plugin] Fixed a couple of negligible bugs.
[C4D plugin] Reduced the frequency of IPR scene/camera update detector.
[C4D plugin] At the moment the camera doesn’t update during motion, only after mouse button is up. After testing will return back the updater during motion
[C4D plugin] Added a setting “IPR refresh time[ms]” in RenderSettings->IPR menu which is 100ms by default and it controls how often CentiLeo checks for updates of the scene.
Change Log: cntlc4d 0.452 alpha (2016 Nov 30)
[core] Significantly better performance when there are many light sources in the scenes. You may notice better noise cleaning when there are more than 10 light sources. E.g. when there are 500 light sources in the scene then 0.45 may render 50x faster than 0.44.
[core] Special image AOV called “Blend light passes”. Recall that light passes can unite several light sources of the scene. When allocated in AOV rollout together with other light pass AOVs then you can change the brightness and color tint for each AOV in post without re-rendering. Currently these settings are only in render settings.
[core] Same post-process feature as above but with “Blend beauty passes”. When this AOV is enabled then you can mix beauty passes Environment, Reflections, Base, etc.
[core] The simple Visibility settings of light sources (with on/off state only) were changed to more flexible spinners with range 0..infinity and with additional color tint per each Visible material layer by individual light source.
[core] Shadow catcher as shader. Now you can attach the color of background to any color slot of material (for diffuse or say reflection) and it will work correctly. It also supports rendering to alpha channel of shadows from HDRI which are casted to the object with shadow catcher.
[core] Alpha channel with automatic black background rendering. To render beauty and light passes with alpha channel select corresponding checkbox in AOV rollout. When selected the alpha channel will be included and the background from non-background passes will be black (this avoids artifacts on the border of opaque object and background).
[core] Translucency slot for CentiLeo standard material (placed together with diffuse).
[core] IOR slot for each reflection layer of CentiLeo standard material.
[core] Fixed confusion when color doesn’t change in case of changing the weight of some material layer (of this is the only enabled layer of material).
[core] Advanced mixing mode for CentiLeo Multi-Material. Now each layer has the checkbox “is coat”. When it is selected then the current material coats on top of materials under it (it is old mode of CentiLeo 0.44). When this checkbox is not selected then the current material is evenly mixed with the underlying materials.
[core] Added multipliers for Direct Lighting, Direct Specular and Indirect Lighting components of the rendered image. They force re-rendering and affect all beauty and light pass AOVs.
[core] Fixed weird bump map and normal map bugs when they are scaled using cntlMath/Binary or cntlColorCorrection.
[core] Fixed a couple of bugs which could caused crashes.
[core] Fixed numeric bug which caused render convergence slowdown for HDR lighting with very bright region.
[IPR] Added 3 modes for the Region Render (play = start drawing render region, pause = fix current render region, stop = continue render the full image).
[IPR] Fixed bug with appearing strange black borders when Region Render is changed to full image render.
[C4D plugin] GUI lags – fixed. But it needs testing from all of you
[C4D plugin] Normalize light energy option for light tag asked by Tiago
[C4D plugin] Strength for bump slots
[C4D plugin] Fixed default/Visible modes for object visibility properties.
[C4D plugin] Fixed material inheritance in the hierarchy of objects
[C4D plugin] Per-camera dof settings and Post-processing settings via Camera tag
[C4D plugin] Fixed Bug Array.c4d reported by Aimar
[C4D plugin] Added CentiLeo menu asked by Rodrigo (however in top submenu)
[C4D plugin] Gamma in IPR and PV now is coinside and is controlled by gamma enabled in CentiLeo post-processing menu (or camera tag). You can disable it in "AOVs" menu to export only RAW HDR images to PV without post and CentiLeo gamma.
Long again, but a lot of work was done. And 3ds max plugin bug fixing which were in CentiLeo core have delayed Cinema plugin just to make it more robust.
Will post few videos after sleep.