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CentiLeo for Cinema 4D 0.585 available - speedup 2x to up to 10x and R21 support
 
also render to Picture viewer seems not working because when you change to Centileo in Render preferences the tabs are empty.
CentiLeo for Cinema 4D 0.585 available - speedup 2x to up to 10x and R21 support
 
Hi Kiril! all the Centileo Tags are broken in R20.
CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
 
Centileo ID tag not working in R19
CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
 
Noise Shader typo =

Turbulince
correct: Turbulence
CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
 
Hi Guys!
please add a "About" icon at our Centileo menu that prints the version and other important infos like links for forum, list of fixes... etc...
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
I understand Kirg. thank you
Can I suggest something about the material preview scene?
please use a squared Area Light, this make the material preview a lot more sexy and I can see the Roughness value with more precision
can you send me the default material scene? just for some tests?
Edited: Rodrigo Bitencourt Rodrigues - Aug 4, 2017 13:40
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
Bug: Centileo should avaluate the play and stop(please add a stop button) of the IPR, not the window.
because sometimes I need render in Picture Viewer but I want to maintain the IPR opened(not rendering, just opened).
Edited: Rodrigo Bitencourt Rodrigues - Aug 3, 2017 11:34
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
Feature request: IPR Post Settings need a reset button.
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
bug report: C4D sculpting tag is not working with Centileo.

PS: sometimes update, sometimes not.
Edited: Rodrigo Bitencourt Rodrigues - Aug 3, 2017 09:07
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
Question: Are in the roadmap a separated config for preview and final rendering?
I think its very important IMHO.

I mean, not only rendering configs but hardware configs too.
Edited: Rodrigo Bitencourt Rodrigues - Jul 21, 2017 23:50
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
+ Material default projection should be Cubic or UVW, currently Spherical seems a bit unconvenient.
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
+ DOF Sensor Width should respect Camera F-Stop value, like a real camera.
lower F-stop = more DOF.
high F_Stop = less DOF
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
+ Area Light scale should respect the size of the Area light DETAILS TAB(Size X and Size Y) that way I can edit the size via viewport with Area Light helpers..
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
+ please unclamp materials Weight sliders.
currently its clamped in 1 so I can't push some values beyond

+ in the IPR we need a camera chooser menu.
currently it only work with the active camera...this can be a problem for product rendering workflow.
Edited: Rodrigo Bitencourt Rodrigues - Jul 19, 2017 18:54
CentiLeo for Cinema 4D 0.500 available (nice bug fixes)
 
Nice! hey! please add a Centileo Material menu at Material Manager menu like the image
https://ibb.co/mmeH5Q

this will be good by default.
currently we have the menu at the top centileo menu but we have this in Material manager too.
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
I know buddy, I'm just reporting what I see. i think its the reason for that Forum.

its possible implement a better feedback for sliders like color sliders?, now the ipr only update when you release the mouse button... will be nice if ipr update it in realtime like Octane and other render engines.
Edited: Rodrigo Bitencourt Rodrigues - May 11, 2017 14:34
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Hi Kirg! no freezes in 0.483 nicely done!, but material tag order still wrong.
I did a video showing how c4d behaves about it
video: https://mega.nz/#!mphFwbLL!zFWMgrQDghqYYn-zn9_5DLi-ib0gzhILkc9S-_XrKxs

image: https://mega.nz/#!DoJBHIYQ!fjDrzQLvCAro7K6cZ1IM491HhmJuyLoQz22VclsFUrI

always from left to right.
the most at right material tag will be always the top material on the render over the other tags.
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Feedback: 0.482 still freezing in the same case of materials.
nvidia driver 382.05
nvidia gtx 970
nvidia gtx 970

try change the order of materials tags....it happens too.
Edited: Rodrigo Bitencourt Rodrigues - May 5, 2017 04:00
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
I do not know if it is the best behavior, other renderers have a global option in Cinema 4D preferences and an option to override globals in the scene options. I think this is the best way to implement it.
Imagine that whenever I create a new scene I will need to adjust which GPUs I will use.
This is not good from the point of view of practicality.
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Feature Request: add an option on Cinema 4D preferences to set the defaults GPUs for rendering(like this example from redshift)
image: https://ibb.co/de9QGQ
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