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CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Hi Kirg! thanks for the sss in one tab. much better now!

here the link to the bug video: https://mega.nz/#!S0pnxD5Y!LG3XYfe6Wgyq8d4I_20qpubFoBQ0lca1NooFip7wRQc
dual nvidia 970 GTX

Request feature: a channel for material alpha(Std Material) it will allow us to use a material stack like we have in Cinema 4D

plus: the material tags need to be avaluated from left to righ at object manager
see the image: https://ibb.co/n6xFi5
Edited: Rodrigo Bitencourt Rodrigues - May 3, 2017 16:50
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Hi Kirg! I will do a step by step video soon
CentiLeo for Cinema 4D 0.483 available (multi-GPU and efficiency improvement), test description message
 
Hi Kirgman! great news buddy!
I'm testing here, thank you!


bug report: IPR and cinema freeze when you change from a material to another when IPR is running.
CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
Hi Kirg! how are you buddy? any news to us?
CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
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"Very big thanks for your feedback! Not easy to do everything early. But step by step we will work on this."
I know my friend! no worry about it! keep your hard work!

Yes,translucency in a separate tab and with weight will make our material much more flexible.

SSS in one tab is more handy because you can adjust 3 layers in a easy and fast way.

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"We need a compositing tag, a object buffer system and a material id output."

We plan to do it in a couple of versions. There are many possible ways to do it. Need to figure out the most convenient one and do it. What good example reference would you recommend?


I love the Corona Renderer AOV management, is a state of art, its very handy! take a look!
and the C4D Compositing tag are a charm!

About alpha channel: is the same Geo Mask tab but in the std material. It is possible? Will be more handy that way.

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Hope to see comments from other guys on the subject too, especially on the number of required selectable UV tags in material textures.
I rarelly use the maximum of 3 or 4 uv per object.
Cinema material tag assume the immediate uv tag at right side of the material tag.
maybe you can do a slot in the material to receive the uvw tag... its an idea.





PLUS: We need a emitter channel tab too
Edited: Rodrigo Bitencourt Rodrigues - Jan 22, 2017 17:52
CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
hi guys! sorry my delay!

Feedback:

Translucency can be a channel instead inside Diffuse?
Std material can be only with diffuse and an reflection coat on by default.
SSS channels can be grouped(splitted is not handy)
Translucency mix slider is not working
IPR status info can be off by default.
We need a bump intensity slider to positive and negative values(like cinema 4d standard material.
Our displacement need a scale input.
Our material can respect the material tag uv inputs? its very important.
c4d allow to use multiples uv tag per object
how Centileo manage that?
We need a compositing tag, a object buffer system and a material id output.
The displacement channel can be in the std material too?
We need a alpha channel to our material.(not like the multi material, we need one to hide some parts of the model.)
Edited: Rodrigo Bitencourt Rodrigues - Jan 21, 2017 10:02
CentiLeo for Cinema 4D 0.471 available (quality & materials improvement)
 
Hi guys! How I can set the value of displacement? I have a bitmap input but I dont have a unit of scale(like c4d displacement), It can be done per material or only globally? sorry my poor english.
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
Feedback: Centileo Camera on the menu: When you click it should create the camera assuming the position and rotation based on the editors camera, just like the c4d camera button works.

question: Centileo is ready for animation?
Edited: Rodrigo Bitencourt Rodrigues - Dec 2, 2016 04:44
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
No more crashes! uhul! I will test a bit more tonight!
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
 
Feedback: I think the ipr size should be the same as the final output with a percentage control.
You can have 1920x1280 at the final render and preview it at 100% or 30% (640x426) of the size at ipr
the ipr size on centileo render tab is not handy.
CentiLeo for Cinema 4D 0.44 available
 
Hi Kirgman! Another thing can be help making Centileo more confortable: [img]file:///C:/Users/cyano/Desktop[/img]

http://imgur.com/a/iDLMM
CentiLeo for Cinema 4D 0.44 available
 
nice!!! im very happy with this render engine! keep the good work!

please make a web gallery to show some Centileo renderings, will be nice too
Edited: Rodrigo Birtencourt Rodrigues - Nov 3, 2016 06:41
CentiLeo for Cinema 4D 0.43 available
 
another suggestion to have a clean IPR:
CentiLeo for Cinema 4D 0.43 available
 
yes, but... i have 4 nvidia cards... by default it is always in my main card... its not what I want... I have to change it in all documents... No way to have something more customizable in the C4D prefs?( its a suggestion, because if it run in my main card the system have a overload and no optimized performance in Centileo IPR so... main gpu to my viewport and my second gpu to centileo IPR. it by default will be awesome!)
Edited: Rodrigo Birtencourt Rodrigues - Oct 30, 2016 17:36
CentiLeo for Cinema 4D 0.43 available
 
will be nice to have an option to this
Edited: Rodrigo Birtencourt Rodrigues - Oct 27, 2016 20:29
CentiLeo for Cinema 4D 0.43 available
 
Centileo have an option to link Cinema Camera properties like DOF and others properties to Centileo?a tag maybe?

sorry my poor english
Edited: Rodrigo Birtencourt Rodrigues - Oct 25, 2016 12:45
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