We're working hard to prepare and produce an accurate converter.
This is first test of Centileo converter (Just converted without fixing)
Will release more details in future days.
Any feedback is greatly appreciated!
First converter test
Administrator Posts:
Hi Ali, thanks a lot! We will try to implement requested features asap
CentiLeo Chat:
|
User Posts:
Hi Kirill,
Thank's for your awesome work. Think good news are on the way from new features of CentiLeo. |
Administrator Posts:
This is a video by Ali demonstrating work in progress related to material converter script to CentiLeo:
CentiLeo Chat:
|
User Posts:
New Converts from Vray with a little bit of tuning materials on 1X GTX1080
|
Administrator Posts:
Hi Ali, nice result! Thank you! And it seems that DoF and noise from dark regions resolved well enough.
We certainly need dedicated mesh lights
CentiLeo Chat:
|
User Posts:
Hi Kirill,
Very good news Simulate emission by adding CntlConst as float in Diffuse_Color that can produce more noise in render. Hope see dedicated Mesh lights and Emission material in CentiLeo. We have good days with CentiLeo in our office. New tests with CentiLeo 0.44
Edited:
|
Administrator Posts:
Hi Ali, thanks for your tests! Posting a video with express test too:
CentiLeo Chat:
|
Administrator Posts:
Wow! Very nice except of the window HDR What is the resolution of textures?
CentiLeo Chat:
|
User Posts:
Hi Kirill,
Think was 2048 Just for test and quick scene setup |
Administrator Posts:
Have you used some slight bump maps to emphasize the details of the textures? I like the last image a lot, thank you Ali!
CentiLeo Chat:
|
User Posts:
Yes,and add contrast to textures for more sharper looks.
|
Administrator Posts:
Ok, will add it. Right now it is in cntlColorCorrect node
CentiLeo Chat:
|
User Posts:
New Interior test (from Evermotion.org) after a bit tuning materials.
Vray - > CentiLeo Working hard for better reflections conversion.
Edited:
|
Administrator Posts:
Hi Ali! It looks very well I think. I mean the rendered image. Will take it for tomorrow's workshop
I think that compared to Vray we have colder post-production tone. And it seems there can be some play with reflection weight of the wood that is close to the camera. But in general if it is a result of automatic conversion with just very slight tuning it's very cool!
CentiLeo Chat:
|
User Posts:
Thank's Kirill.
New research about converting Vray Gloss and IOR to CentiLeo. Result: |
Administrator Posts:
Ali, I can't believe that it coinsides everywhere just every highglight here and there is the same, every shadow detail is the same.
How you did it? It's amazing! Thank you very much! I guess it was not easy to convert Vrays' glossyness to our roughness. We never talked to Vray about what formulas they use for glossyness, we never tried to reproduce their exact look.
CentiLeo Chat:
|
User Posts:
Needed to tons of coding but think solved or is better say now woks better than before have a long way for more accurate results still working on it.
and here is new results. |
||||
|
Users browsing this topic