Attached an image showing the thing. It´s a continuous floor that curves up . I have tried both Meshsmooth and Turbosmooth bit its the same problem. as if I had different smoothing groups in the object. See image and a stripped down 2018-max-file. 
Best
//Daniel
                    
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    	Strange artifact on Geometry
	
Some kind of bug
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                                        User                                         Posts: 
                                        May 17, 2018 09:33
                                    
                                 Seems to be a problem when it´s lit by the environment map. If I turn it of and only use centileo lights the artifact goes away.
 //Daniel | 
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                                        Administrator                                         Posts: 
                                        May 18, 2018 09:05
                                    
                                 Hi Daniel, thanks for bugreport. I will download and see what is going on there. 
 Btw, I am still fighting with displacement mapping. There was a need to imrpove render times after memory optimisation. Solving it is almost ready. Hope that problems go away. 
                            
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                                        Administrator                                         Posts: 
                                        May 18, 2018 09:54
                                    
                                 I have detected the issue. And strange thing it goes away when reduce Diffuse roughness or change Reflection roughness, IOR. Will dig, there is something with material evaluation. 
                            
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                                        User                                         Posts: 
                                        May 21, 2018 03:37
                                    
                                 Thanks! And looking forward to your next release!
 //Daniel | 
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                                        Administrator                                         Posts: 
                                        May 21, 2018 06:06
                                    
                                 
  Now it tesselates quickly, memory is very efficient and renders fast. Now need to fix small things, and this can be done much quicker. 
                            
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                                        User                                         Posts: 
                                        May 22, 2018 02:46
                                    
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