CentiLeo for 3ds Max 0.586 available - speedup 2x to up to 10x, added many new shaders and emission
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Thank you for replying, where can I report bugs, crashes and improvements?
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Will soon start publishing the documentation online with few articles, will begin from materials and shaders.
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Administrator Posts:
Change Log: cntlmax 0.584 alpha (2019 December 31)
[core] Fixed z-fighting render artifacts for coplanar polygons in the scene, precision is improved. [core] Fixed few rare crash-bugs. [cntlmax] Installation instructions are changed a bit, read them again!
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Change Log: cntlmax 0.585 alpha (2020 January 29)
[core] 5-10% rendering speedup [core] Fixed shadow catcher weights in case of many light sources (makes shadows of different intensity per light source on the Matte/Shadow Catcher object). [core] Fixed shadow artifacts in case of very small area lights. [core] Bitmap file paths now support Unicode strings (not just English). [core] Fixed camera Auto Focus in IPR ([AF] button). [core] CentiLeo updated to CUDA 10.2. Attention! Must Upgrade to: - Latest NVIDIA Display Drivers: Game Ready Driver 441.87 or Studio Driver 441.66 (slightly faster).
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Administrator Posts:
Change Log: cntlmax 0.586 alpha (2020 January 30)
[cntlmax] Fixed problems when 3ds Max UI scheme is saved [cntlmax] Fixed some mesh normal artifacts in rare cases
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User Posts:
А поддержки volume light в этом билде еще нет ?
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User Posts:
Очень жду обновления с поддержкой ForestPack и/или Multiscatter. Так же очень важна поддержка карты Multitexture.
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