I dont know if this issue is solved in the r21 version.
Lets say, I have imported an texture/image and afterwards I want to do some color correction.
Now when I choose the "color correct" shader, there is no input, i think this is the same with other shaders, too.
(I know in other shaders there are more channels and maybe CentiLeo dont know where to put in the texture, but "color correct" has just one input channel)
I will need to import the texture again.
Are the solutions for this or a fix for later?
Color correct shader in materials
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