CPU:AMD 2700X
GPU:1080TI
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Motorcycle rendering test
Motorcycle rendering test
Administrator Posts:
hao qiqi0, very nice, thanks for sharing! Did you use procedural Flakes node combined with Ramp node for colorizing the individual flakes?
Btw, the Flakes node also has greyscale output and it can be used for reflection roughness variation in case it's needed.
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User Posts:
ok,I will try to adjust, many are not very familiar with, need to study hard, wait for your coke out, I will do the performance effect of the wine .
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Administrator Posts:
Well, we tried to make our shader nodes similar to C4D shader nodes at some extent. There will be also other improvements there.
And for sure there will be a nice documentation with a lot of examples on shader nodes.
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