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Rendering speed needs to be improved
User Posts:
The current test rendering time has exceeded expectations, I hope to speed up the rendering time, a great renderer
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Administrator Posts:
Hi, there are 10s of factors that influence on rendering speed for this or that scene. There are scenes where CentiLeo is faster than other renderers, and there are also scenes where it can be slower. At the moment we are working on render time optimizations to make it a lot faster in more cases.
Please show your example screenshot of a scene where the render speed should be improved.
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User Posts:
Actually, I found that lowering the max iterations decreases my render time by as much as the Decrease itself.
from 32 to 8 iterations I render from 20 minutes per frame to 5 minutes. How come the max iterations is so high by default? I cannot tell any difference between the 8 vs 32 iteration renders I tested. |
Administrator Posts:
ssjenforcer, it works progressively. The user first opens the IPR and see how the noise goes, then adjust the max iteration count to the number that gives better speed for desired noise based on few experiments on a given scene with a given lighting.
Default 32 iterations is an example, of course very often a smaller number of iterations is enough. When I will recover the feature of adaptive rendering based on per pixel noise then these 32 iterations will finish very quickly if for example 8 iterations are already enough. It will look much faster for the scenes where the most part of image has much less noise that the other part.
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Administrator Posts:
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User Posts:
Oh I see, changing the max iterations for the render also affects the IPR iterations. Thank you.
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Administrator Posts:
Simply when you increase the max iterations the IPR will continue computation. But when the IPR has reached some number of iterations and you eventually decrease it from render settings the render will not restart because it has reached more iterations than in render settings.
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