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Dirt Map
Dirt Node in Node editor
 
Hi, When will we see a dirt node in the node editor? Like in the centileo material
 
Administrator  Posts: 937
May 15, 2024 06:45
Quote
BruceML wrote:
Hi, When will we see a dirt node in the node editor? Like in the centileo material
Hi Bruce and welcome! Now this is called Curvature node in the node editor
CentiLeo Chat: https://t.me/centileochat
 
Hi Kirgman
Thanks for the welcome. Okay cool.
Can you help with colour space issue with normal mayerial and node material. Same project, colour swatches in different colour spaces. You will see the hex is the same #E68B2A
 
test
Edited: BruceML - May 17, 2024 09:01
 
Sorry, looks like image sends as text
 
Administrator  Posts: 937
May 15, 2024 08:28
Quote
BruceML wrote:
Hi Kirgman
Thanks for the welcome. Okay cool.
Can you help with colour space issue with normal mayerial and node material. Same project, colour swatches in different colour spaces. You will see the hex is the same #E68B2A
Just don't use old materials. Switch to node materials, they are fully up to date and a way to go. The old materials will be likely removed to avoid confusion. But to make the life as "drag & drop" we will also make the presets for materials to select and tune the most common node materials in an immediate click.

The color space is srgb. The difference you have seen is that Maxon did different solutions before and now for color selection.
CentiLeo Chat: https://t.me/centileochat
 
Okay, will stay in nodes. prefer it.
If i need to send an image for reference in future, how do i do it here on the forum. The image button opens a dialog box for "image source", I tried pointing to the image on my drive and did not work.
 
Also, will you be adding the shader visibility in the viewport, right now node materials just show up default white
 
Administrator  Posts: 937
May 15, 2024 20:10
Quote
BruceML wrote:
Okay, will stay in nodes. prefer it.
If i need to send an image for reference in future, how do i do it here on the forum. The image button opens a dialog box for "image source", I tried pointing to the image on my drive and did not work.
You just drag & drop the image from computer to the field under this topic Reply form. There is the link Upload files and just drag & drop the image over this area. Here is an example upload
test.jpg (376.52 Kb)
CentiLeo Chat: https://t.me/centileochat
 
Okay cool. Test
 
Administrator  Posts: 937
May 17, 2024 12:51
CentiLeo Chat: https://t.me/centileochat
 
Making it work
 
node tree
 
Would be great to see turbulence option in the gradient like default c4d gradient
 
Administrator  Posts: 937
May 18, 2024 21:12
Quote
BruceML wrote:
Would be great to see turbulence option in the gradient like default c4d gradient
This is available now:
1) You may connect the Pattern node to the Gradient.InputMap. In the Pattern node you select the Linear U or V pattern.
2) Then you connect the UVWTransform or UVWProjection to the Pattern.InputUVW.
3) And then you may connect Noise (Turbulence) to UVWTransform.Offset.
And there are also many other connectable ports in the UVW nodes that can be applied to the Pattern or something else.

Also pay attention to the horizontal lines on the nodes, they can be used to optimize the representation of the node in the editor. Also it's possible to create own custom nodes using the groups which have input and output ports that you determine with some custom functionality inside.
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