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Kirgman wrote:
You can drag&drop your images fr om windows explorer to node editor and CentiLeo bitmap will be auto-created. By default it uses texture projection determined by TextureTag of the object where material is assigned. However you can change it using uvwProjection node wh ere you can either use a procedural texture mapping coordinates or reference one of UVW Tags that are assigned to your object. Sure, we need to write a manual for shaders of CentiLeo because there are a lot of nice things that can be done. Also during shader writting I tried to follow the similar practice as native Cinema 4D nodes, so they can be somehow similar. Do you want me to share a shader ball scene with some materials? ssjenforcer , thanks for help to new user! |
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grainy render
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grainy render
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grainy render
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i am having some issues with the material first i got no idea how to use them 2nd no matter what i do i dont get the reflective result i want it just keeps being like a black plastic no matter what i change lights do nothing as well |
grainy render
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do you have a small guide or a library for the materials as of now before the next technical release ? |
grainy render
grainy render
User Posts:
i am pretty new to all this as well so a few cinema 4d tips will also help
BUT whenever i render the whole scene has so much grain how do i fix it ? or rather change it ? and does normal c4d lightning suppose to not work in centileo render?
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2 problems i've encounterd
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thanks it worked and for the ipr i just restarted !
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2 problems i've encounterd
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the auto IPR function isn't working for me it's not responding only manual
also when i try to make a material it gives me an error : "at first select centileo nodespace or centileo render engine i need some help |
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