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grainy render
 
User  Posts: 8
Apr 4, 2022 17:05
Quote
Kirgman wrote:
Quote
ron134 wrote:
can you show me some pics for reference i am kinda lost
I hope these few pages may show some idea how shader nodes can be used:
https://centileo.com/news/149/centileo-for-cinema-0614/
https://centileo.com/news/145/centileo-for-cinema4d-0610/
https://centileo.com/news/127/centileo-for-cinema4d-0590/

You can drag&drop your images fr om windows explorer to node editor and CentiLeo bitmap will be auto-created. By default it uses texture projection determined by TextureTag of the object where material is assigned. However you can change it using uvwProjection node wh ere you can either use a procedural texture mapping coordinates or reference one of UVW Tags that are assigned to your object.

Sure, we need to write a manual for shaders of CentiLeo because there are a lot of nice things that can be done. Also during shader writting I tried to follow the similar practice as native Cinema 4D nodes, so they can be somehow similar.
Do you want me to share a shader ball scene with some materials?

ssjenforcer , thanks for help to new user!
yeah I would be happy if youd share thanks !
grainy render
 
User  Posts: 8
Apr 2, 2022 12:28
Quote
Kirgman wrote:
If you use CentiLeo node materials then each material has several layers: Reflection1, Reflection2, Transmission, Diffuse, SSS, Translucent, Alpha. Each layer has it's own paramers such as weight, color and roughness, ior and others. Additionally there is a tab called "Inputs" it has the list of all material layers that you can enable/disable with a flag. This is a standard thing as in C4D native materials.
If you use Menu based old style CentiLeo materials (in Cinema 4D older than R21) then there is a tab called "Basic" where you can enable/disable all material layers.
can you show me some pics for reference i am kinda lost
grainy render
 
User  Posts: 8
Apr 2, 2022 09:47
Quote
Kirgman wrote:
No yet, there are plans to make a library of materials. However, current material engine is pretty much similar to C4D native or Corona or Octane. Same values of material parameters produce the similar result

i am having some issues with the material
first i got no idea how to use them
2nd no matter what i do i dont get the reflective result i want it just keeps being like a black plastic no matter what i change lights do nothing as well
grainy render
 
User  Posts: 8
Apr 2, 2022 08:06
Quote
Kirgman wrote:
Hi ron134 ,
To get rid of noise that you call grainy you have to increase the number of render iterations in CentiLeo render settings.
Also CentiLeo uses own materials (CentiLeo material and all sorts of textures/shaders). And it uses Cinema 4D light sources as the base but they need to be connected with CentiLeo light tags that extend the base light source with several extra settings available for CentiLeo.
Sure we need to launch a complete documenation about the software, we will do it after finishing the next technical release
i managed to fix the iterations part however
do you have a small guide or a library for the materials as of now before the next technical release ?
grainy render
 
User  Posts: 8
Apr 2, 2022 07:12
1
Edited: ron134 - Apr 2, 2022 08:07
grainy render
 
User  Posts: 8
Apr 2, 2022 06:53
i am pretty new to all this as well so a few cinema 4d tips will also help

BUT

whenever i render the whole scene has so much grain how do i fix it ? or rather change it ? https://prnt.sc/2rsUwKHKFIrS

and does normal c4d lightning suppose to not work in centileo render?
Edited: ron134 - Apr 2, 2022 07:00
2 problems i've encounterd
 
User  Posts: 8
Apr 1, 2022 11:04
thanks it worked and for the ipr i just restarted !
2 problems i've encounterd
 
User  Posts: 8
Apr 1, 2022 10:43
the auto IPR function isn't working for me it's not responding only manual

also

when i try to make a material it gives me an error : "at first select centileo nodespace or centileo render engine

i need some help
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