Hi,
I dont know if this issue is solved in the r21 version.
Lets say, I have imported an texture/image and afterwards I want to do some color correction.
Now when I choose the "color correct" shader, there is no input, i think this is the same with other shaders, too.
(I know in other shaders there are more channels and maybe CentiLeo dont know where to put in the texture, but "color correct" has just one input channel)
I will need to import the texture again.
Are the solutions for this or a fix for later?
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Color correct shader in materials
Administrator Posts:
Well, when you create a Color Correct node in place of Bitmap it doesn't automatically connect the Bitmap to the input of Color correct. Currently it's a manual job Previously there was automatic connection for such cases but probably occasional code commenting has switched this off
Btw, in the R21 nodes such things are not noticed, there is a different life there.
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User Posts:
Maybe we can activate that again
Yeah, I really need to find a way to try that out.
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Administrator Posts:
Sure, I will fix that little issue
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