of course realistic droplets will help.
The above scene was quickly made for sharing with the developer. The core focus was on to the ice and water (both are modeled properly).
Texture issues
Texture not rendering correctly
User Posts:
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User Posts:
This is a quick setup I made.
Droplets are distributed using cloner with shader effector. Size and shapes are altered using displacer. Not much realistic but easy to replicate. Ice was also freshly made with cube and displacer. two types of materials used, frosted ice with bump and roughness. Bubble ice with inner cloned cylinder and spheres (need to adjust the material). With denoiser turned on and only 2 iteration used. |
Administrator Posts:
Maybe using X-Particles for the droplets? They have quite more physical effects there. We support them using all the particle physical attributes
CentiLeo Chat:
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