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Any way yet to create atmosphere?
 
Is this yet to be implemented?

the only workaround I can think of is to make a big cube with transmission and subsurface scattering maybe.
 
Administrator  Posts: 895
Feb 25, 2022 21:18
No, I don't think it will normally work this way. We need to implement it, it's on a roadmap. I think after finishing the current release there will be much easier to add such small features as that
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You can do multilayer rendering with override. Use take system wisely.
1 take - Use centileo as render and do the render
2 take- create material override and use c4d standard render. Use atmosphere/ volumetric or whatever effect c4d support and render them.

composit the two scene together.

If you use them wisely there won't be much headache while compositing.

I use this technique for Ambient occlusion, object buffer etc. I didn't check with Centileo though. If you don't use depth of field and motion blur in centileo there won't be much difference.
I had issues with physical camera before, it may slightly offset objects in different renders.
 
Quote
Kirgman wrote:
No, I don't think it will normally work this way. We need to implement it, it's on a roadmap. I think after finishing the current release there will be much easier to add such small features as that
Yes we need those little things badly.
 
Administrator  Posts: 895
Feb 27, 2022 22:36
As far as I remember CentiLeo follows the native camera settings quite well and DOF should be ok. Motion blur should be tested but I hope it will merge nicely for such combinations. Anyway this adds extra render time. So need to enhance to more features
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