Roadmap update for 0.55-0.61 releases (approximatelly):
1) Displacement Mapping.
2) Mesh Lights.
3) Shaders/textures: more types of procedural noise, curve map, gradient, procedural UV mappings.
4) Fix some problems for scenes where CentiLeo is not so fast.
5) Node based visual editor for materials and shaders for CentiLeo in Cinema 4D.
6) More post-production settings and higher quality tonemapping.
7) Documentation update.
8) ForestPack, RailClone и MultiScatter for 3ds Max. Want to make it working well with IPR.
All these things may stretch for 7 releases 0.55-0.61. They are very important since they can influence to the rendering core engineering (I mean #1-4).
After that there will be a run on other easy-to-do features.
Roadmap for CentiLeo 0.55-0.61
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User Posts:
any round corner feature in this roadmap? please
not a chance to have a plugin for maya? that would be awesome! |
Administrator Posts:
Hi xxx man, yes round corner is in the plans, deeper plans. And Maya too! Hope to start doing Maya during 0.6x release versions
CentiLeo Chat:
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User Posts:
thank you Kirgman,
do you have any idea of when round corners will be available? and also for the maya tool? btw, there's no beta? thank you! |
Administrator Posts:
I think not earlier than in 2020. For Maya too. For example right now round corners are not important compared to other things. In the currently developed 0.58 the GI and mesh lights have much less noise. A lot more robust noise situation for given samples count It will be released very soon. Then in 0.59 there will be node based GUI for Cinema (pretty short update). Then in 0.60 there will massive instancing (tens of millions of elements in scene) and hopefuly support for other particle/scatter plugins. And then all the rest, like more flexible AOVs, masks, cryptomattes, vertex attributes, etc. And then Maya!
CentiLeo Chat:
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User Posts:
yes i understand everybody need something different from the others. To be honest, i've just tried centileo and i have to say it is fantastic compared to other unbiased rendering engines, most of all the way to create materials, i don't know but for my workflow it is super cool. The only thing i miss is the round corners, it is a huge difference in terms of speed workflow if i have to create them in the geometry. i don't know what it involve for you to make that feature available in your software but it would be super super cool to implement it if you can.
for the maya tool, i understand it must be more complicated but it is just that i love working in maya compared to c4d |
Administrator Posts:
Thanks I honestly think we also need Random-Walk SSS too for better precision compared to current ray-traced SSS which has few problems on geometry edges.
As for Maya version, I think the initial version with all basic things (not very deep) and IPR may take around 2 months based on our experience with Max and Cinema. And after that will continue never ending polishing As for round corners - I can't estimate yet. Haven't digged deep into it. But if it would take few days then I may shift it for one of the next releases. The 0.58 will come very soon (in development since January). The next other 3 releases will be short (around 1-1.5 months). Probably with round corners.
CentiLeo Chat:
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User Posts:
ok, very very nice, i may then switch totally for centileo;) i'm doing some tests now, i struggle a little bit cause i have to do it with c4d and i kinda hate the way to make the uvmapping in it but i will post some images soon, looks like this render engine kills.
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User Posts:
Secondly, are those features are only for cinem4D, does the 3dmax version have different features ? What i did understand is that there are 2 version, one for 3dmaxc and the other for cinema4D, every one has different features than the other. am i correct ? i hope that i see also a node based GUI for 3dmax, i hope that i see all the features that are in the cinema4D version also in 3dmax too |
Administrator Posts:
Thanks guys for good wishes! Will do best for next release.
CentiLeo Chat:
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User Posts:
Awesome, thanks alot guys. I will be waiting for this version to test the new features |
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User Posts:
Awesome
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User Posts:
Hi Kirgman, hope you're doin well.
any updates? Maya plugin? would be awesome! round corners? would be super cool! |
Administrator Posts:
Hi xxx, currently fixing the last annoying bug introduced in 0.58. It's related to multi-light sampling. After that 0.58 for 3ds Max will be released. Then there will be a couple of fix-polish releases and documentation update. There will also be 0.59 cinema R21 support with nodes GUI. Then in 0.60 we will support a couple of popular particle/scatter engines + some other improvements. Then we need more AOVs + material converters. All these things are essentials for basic use. And we also want Maya. Will push it hard. We have a very good experience connecting a renderer with DCC, shouldn't be long to develop.
CentiLeo Chat:
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User Posts:
a maya version, and with more AOV and material converter , really can't wait to test them A real big thanks to you , i wish you all the best, and that i can be of a help here in the future. Best regards.
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a1cat cato,thanks a lot for support!
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User Posts:
hi kirgman, centileo has a very stable behavior, futhermore it produces excellent renders. i didn't have the time to test the nodal function but the standard mat is working fine. can't wait to see more... thanks a lot for your great c4d plugin... have a nice day.
****Remib website****
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Administrator Posts:
Hi remi bouffort, and welcome to our forum! Thanks! I try to test as much as can remember but there are still several known bugs there. As for the nodal GUI - it's in development currently
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