The shadow stay the same on shadow catcher material when I rotate the envHDRI map.Could this be the shadow of default lights in max. or the shadow of envHDRI un-rotated?
Shadow catcher not showing correct shadow on hdri environment.
Harry Setiawan, hello!
The non moving shadow can appear from the regular CentiLeo light source if you enabled them. Try to switch on/off them.
The shadows coming from the HDRI rotate following HDRI lat/long rotation.
Also there are shadow weight parameters on the light source settings - they can be increased/decreased to change the intensity of shadow on shadow catcher object.
Is there a way to make the background white or transparent when using HDRI environment?
Edit: I found by override the shadow catcher can not change the background, how about alpha channel?
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