The last one seems to be quite blurry.
But it seems to be the visual impression when the resolution is small like 800x600 and the img filter size is 1.25.
Have you tried smaller value of "img filter size" parameter?
I think with larger resolution and same filter size it should give much less blurry effect and be sharp.
I think I understand the reason of more noise on the top right corner (area on the walls higher than the cylinder around the spot). Is this cylinder closed on the top side?
First converter test
User Posts:
Yes Kirill.
But just upload it for corrected reflections and glossiness. Lights conversion was bugy in this convert fixed bug and converting result is very better now.
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User Posts:
New test Vray - > CentiLeo (v 0.461)
Improved quality of converted scenes. Better glossiness and better IOR support. Every version better than previous. Thank's devs. |
Administrator Posts:
Ali, thanks a lot! Do you also translate Vray portals into CentiLeo portals in you script?
CentiLeo Chat:
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User Posts:
Yes here is the list of supported lights: Target Spot omni Vray planar and sphere light Vray portals Corona planar and sphere light Just needed to fix some intensity issues and waiting for mesh lights and emission material. |
Administrator Posts:
I have fixed significant internal issue when different lights have super different light intensities/normalization and areas. That issue caused too big noise in presense of such different lights in 0.45-0.46
Next version will have no such issue!
CentiLeo Chat:
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Administrator Posts:
So I currently think there is no need to support some special mesh light. Just emission material with masks in multi-mat.
CentiLeo Chat:
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User Posts:
Can we add emission materials to light passes for light blend purposes?
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Administrator Posts:
Yes and it will be an easy assignment with selection of light pass in emission material GUI.
CentiLeo Chat:
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