I couldn't find a way to do so. Emission material is not providing the exact look, it is spreading the light too much.
Usually I work with a spot light/ ies light with the desired texture, but centileo seems not liking the texture in light.
Any idea?
Centileo with mesh emission and spot light
C4d physical render with spot light.
The second image is I am looking to recreate but with GI and bounce light.
In Blender Cycles I already did.