I figured it out, there is a bug with Area light objects for centileo. Area lights have no Matte Shadow Weight. Only Omni lights and infinite lights do.
Spotlights don't appear to have any Matte Shadow Weight at all either.
I am trying to composite this onto footage, but look what happens to the shadow when I apply shadow catcher to the plane object. The shadow looks completely different than what it should look like. And when I use After Effects it also shows the same incorrect shadow in my photo.
Is there a reason my shadow looks completely wrong when using shadow catcher?
I have one light object only with Matte Shadow Weight applied so I can achieve the shadow I am looking for.
I turned my Centileo Environment Tag for the Sky object down to zero for Matte Shadow Weight so it would not affect the shadow, but doing that takes the shadow away like in the second photo. Keeping that Tag Matte Shadow Weight at 1 looks like this, but it also doesn't have the shadow from my one light but instead has the light from the HDRi.
How do I get a shadow catcher to use my light object in my scene?
Shadow composite not having same shadows as scene.
The area light I used was small to simulate the real life light, but even making it bigger didn't work, which was why I thought it might have been a bug.
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