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Can we achieve the blending of two independent replacement node maps
render
 
能否实现两个独立替换节点图的融合,
一起实现凹凸位移,并且两个替换节点单独调整时互不影响
 
Administrator  Posts: 937
Jul 20, 2023 20:13
Well, the displacement mapping slot in Output node accepts only texture nodes, so they should be combined. If you want to combine with some texture nodes from the other material then you can create the asset based on making the group or asset using your other material node.
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