Hey guys, congratulations for the awesome work! It's great to see some alternatives for Redshift / Octane, etc that has a community involved. ILooking forward to be part of it!
A few questions I have:
Would you recommend CentiLeo for Motion Graphics / animation or would you say it's more about architetural / still render?
Does it work as a GPU or CPU renderer?
At this point all materials need to be designed from scratch? Is there any conversion tools for standard C4D or Corona materials?
Is there any gallery / collection with materials for download?
Thanks!!
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A few newbie questions
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Administrator Posts:
Hi and welcome here!
It's GPU only, Nvidia! At first you may explore the manual with short description on the shader nodes and features here You may also find and test material setup from shaderball You can use CentiLeo for motion design and also for architecture visualization because it's very-very fast and supports all the particles in C4D. The serious drawback is that in C4D we don't yet have any material converter from other engines. However, our material and shader system looks similar to Redshift. But we will make converters in the next free version 0.70. Also keep in mind that CentiLeo generates texture cache files together with bitmaps in their original folders. It's done for good reasons btw! You may read about it here Although next version we will also make a more standard way that keeps the bitmaps only in RAM and regenerates them for every launch.
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User Posts:
Awesome! Is there any estimate date for the new version?
Thanks.
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Administrator Posts:
Each new version takes few months, 3-4 months. We need to make 0.70 release which will be free and will have material converters, bitmap handling improvements and other few features.
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