Hi Kirgman.
I just upgraded to rtx 5090 and centileo does not render in IPR (Render directly I have not tried)
Is Centileo currently compatible with RTX 5090?
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Centileo on RTX 5090
Is Centileo supported on RTX 5090?
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User Posts:
May 15, 2025 22:19
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Administrator Posts:
May 16, 2025 09:48
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User Posts:
May 16, 2025 15:27
Thanks for your quick response.
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Administrator Posts:
Jun 10, 2025 07:39
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User Posts:
Jun 10, 2025 18:33
Hi Kirgman.
I have not been able to do an in depth review, but these are some of the points I have observed. Apologies if I'm being so candid. Testing with version 0.700 has been a bit disappointing. I understand that it is a first version, but there are things that involve profound changes in the render engine, such as having removed the “Projection” tab within the Centileo/Camera render settings. In my particular case it has profound implications since I have been developing a tool in expresso for 2 years that is very integrated with centileo and some functions no longer make the correct call, because the component does not exist. Likewise, I have noticed that the structure of the materials has also changed with the same result for me. As positive points I have observed a devilish speed when generating textures, the quality of the alphas has improved a lot and also the speed in general (keep in mind that it is running on a RX 5090 and this biases the conlusions at the level of speed). Another thing I liked is that the texture mapping is stored directly in RAM. In a little deeper examination testing both versions centile 0.698 and 0.700 and on both RTX 4090 and 5090 platforms. I have drawn some conclusions that are complex to explain over here. So I will send a mail from which you can download a PUREREF that will give you a clearer view. Regards and thanks.
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- Jun 16, 2025 19:23
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User Posts:
Jun 10, 2025 18:40
mail sent.
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Administrator Posts:
Jun 11, 2025 23:56
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User Posts:
Jun 12, 2025 01:52
Scene sent.
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Administrator Posts:
Jun 12, 2025 02:55
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User Posts:
Jun 13, 2025 13:21
Hi again Kirgman.
Could it be that you have adopted OSL for the Centileo materials? That would make sense of the increased values in the normal map and reflection among other things. That problem has occurred in render engines like Redshift. That by adopting Osl, the values in many sections have gone from 1 to 100. Sorry for the disctraction. |
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Administrator Posts:
Jun 17, 2025 06:31
Hi Jiv, thank you very much for your for files, they help a lot.
CentiLeo 0.701 bugfix release for Cinema 4D - Bugfix Shadow catcher - Bugfix scene build time for some cases - Bugfix bitmap gamma - Bugfix reflection channel old settings - Bugfix wrong rendering when using portal light shape
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User Posts:
Jun 17, 2025 06:55
Thank you so much, Kirgman.
You have been very quick. I have tested it on the RTX 5090 and it works perfectly, except for the normal map values on some objects. But that's a minor bug. I'll just have to modify some values. Great work. Now the render engine is blazing fast. |
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Administrator Posts:
Jun 17, 2025 15:50
Thank you Jiv!
I know about the normal map issue. There were some changes in internal pipeline to prefer the greyscale bump maps rather than blue normal maps. If I don't find a way to fix it correctly then will probably make a separate material port for normal map connections. We will see how it goes.
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