Forums » CentiLeo for Cinema 4D
Pages: 1
Centileo on RTX 5090
Is Centileo supported on RTX 5090?
 
Hi Kirgman.
I just upgraded to rtx 5090 and centileo does not render in IPR (Render directly I have not tried)
Is Centileo currently compatible with RTX 5090?
 
Administrator  Posts: 952
May 16, 2025 09:48
Quote
jiv21 wrote:
Hi Kirgman.
I just upgraded to rtx 5090 and centileo does not render in IPR (Render directly I have not tried)
Is Centileo currently compatible with RTX 5090?
Hi Jiv, I am working on this issue, need to update the CUDA library connected with CentiLeo project
CentiLeo Chat: https://t.me/centileochat
 
Thanks for your quick response.
 
Administrator  Posts: 952
Jun 10, 2025 07:39
Quote
jiv21 wrote:
Thanks for your quick response.
Fixed! Please test how it works
CentiLeo Chat: https://t.me/centileochat
 
Hi Kirgman.

I have not been able to do an in depth review, but these are some of the points I have observed.

Apologies if I'm being so candid. Testing with version 0.700 has been a bit disappointing. I understand that it is a first version, but there are things that involve profound changes in the render engine, such as having removed the “Projection” tab within the Centileo/Camera render settings.

In my particular case it has profound implications since I have been developing a tool in expresso for 2 years that is very integrated with centileo and some functions no longer make the correct call, because the component does not exist. Likewise, I have noticed that the structure of the materials has also changed with the same result for me.

As positive points I have observed a devilish speed when generating textures, the quality of the alphas has improved a lot and also the speed in general (keep in mind that it is running on a RX 5090 and this biases the conlusions at the level of speed).

Another thing I liked is that the texture mapping is stored directly in RAM.

In a little deeper examination testing both versions centile 0.098 and 0.700 and on both RTX 4090 and 5090 platforms. I have drawn some conclusions that are complex to explain over here.

So I will send a mail from which you can download a PUREREF that will give you a clearer view.

Regards and thanks.
Edited: jiv21 - Jun 10, 2025 18:42
 
mail sent.
 
Administrator  Posts: 952
Jun 11, 2025 23:56
Quote
jiv21 wrote:
mail sent.
I have replied on email. Thanks for bugrep! I probably need to work with a scene to be able to fix the issue as fast as possible.
CentiLeo Chat: https://t.me/centileochat
 
Scene sent.
 
Administrator  Posts: 952
Jun 12, 2025 02:55
Quote
jiv21 wrote:
Scene sent.
Thank you very much!
CentiLeo Chat: https://t.me/centileochat
 
Hi again Kirgman.

Could it be that you have adopted OSL for the Centileo materials? That would make sense of the increased values in the normal map and reflection among other things.

That problem has occurred in render engines like Redshift. That by adopting Osl, the values in many sections have gone from 1 to 100.

Sorry for the disctraction.
Pages: 1
Users browsing this topic