Forums » CentiLeo for Cinema 4D
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regular materials
 
indexofrefraction
Guest  Posts:
Aug 3, 2025 14:01
hi,

it seems that CentiLeo only uses Node Materials ?
this is kind of a bummer because regular materials can be easily (python) scripted while node materials are a nightmare in this regard.
like this it is almost impossible to write a custom material converter, for example.
and its not possible to create materials in the way most people are used to work on c4d.
sure, node materials are more powerful but traditional materials have their advantages as well.
in short... it would be really great if there would be a regular material representation,
so that you can set up the same materials the new (node) and the traditional way as well
(corona does this in a nice way)

best, index
Edited: indexofrefraction - Aug 3, 2025 14:20
 
Administrator  Posts: 965
Aug 3, 2025 16:47
Hi Index and welcome here!
Thank you for opinion, however I don't agree with the fact that old material structure is needed.
Maxon developers make a lot effort and innovation to the new node materials.
The node material structure was released 6 years ago. And we support it for that long time. They are better in any way. Maybe except of scripting as you say.
As for material converter then I am writing it in C++ right now for some other 3rd party engines. It goes well
CentiLeo Chat: https://t.me/centileochat
 
some time passed ... and somehow i had to re-register here ...
anyway.... python programming maxons nodes is nowhere near as user friendly as with the regular materials ...
but also aside of that... nodes are powerful ofc, but 95% of materials would work fine with a standard material
even if internally represented using nodes, a "simple" material with the usual settings would be great to have.
its faster and easier to work with and as a plus you can easily handle it in scripting as well.
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