CentiLeo 0.45 features demo
Administrator Posts:
More experiments with SSS on the face of the man
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
Attach "shadow catcher" shader to the diffuse color of centileo material. May attach not to diffuse color but to some reflection color
CentiLeo Chat:
|
First converter test
Administrator Posts:
Hi Ali! It looks very well I think. I mean the rendered image. Will take it for tomorrow's workshop
![]() I think that compared to Vray we have colder post-production tone. And it seems there can be some play with reflection weight of the wood that is close to the camera. But in general if it is a result of automatic conversion with just very slight tuning it's very cool!
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
As for animation we have made a bug in one of the recent developments... Need to fix it ASAP.
CentiLeo Chat:
|
First converter test
Administrator Posts:
Ok, will add it. Right now it is in cntlColorCorrect node
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
As for animation - yes, why not. It should work. I have tested now and after 4-th frame it shows Cinema 4D message unable to write file. Need to look what is going on. Myabe haven't activated something in just C4D maybe some bug.
CentiLeo Chat:
|
First converter test
Administrator Posts:
Have you used some slight bump maps to emphasize the details of the textures? I like the last image a lot, thank you Ali!
CentiLeo Chat:
|
CentiLeo 0.45 features demo
CentiLeo for Cinema 4D 0.44 available
Administrator Posts:
Thanks Daniel! As soon as you are subscribed to this topic just see the demo of 0.45
Same is available in version for Cinema. And join our Facebook group I have seen your amazing works! They are so cool. I am just not skilled enough for your level. It will be very cool if you share your experience, guide us a little bit and share your thoughts on current CentiLeo status. And just demand from us as much as you want ![]()
CentiLeo Chat:
|
CentiLeo 0.45 features demo
Administrator Posts:
And some still image. I tried to make SSS skin for this scanned man.
CentiLeo Chat:
|
CentiLeo 0.45 features demo
Administrator Posts:
Hello everyone,
We made some small demo about what happened for 0.45 version. It's available for Cinema 4D and 3ds Max. Quick note: my artistic taste maybe not nice but the goal was to demonstrate the features ![]() Copy-paste video description from Youtube page: This is the demo of CentiLeo Renderer new features 0.45 alpha update (features available for 3ds Max and Cinema 4D plugin both with interactive IPR). It supports fast rendering with many light sources and real-time adjustment of AOVs that are summed into the Beauty image. Inside "Blend Beauty pass" you can manipulate reflections, diffuse transmission, environment. Inside "Blend Light pass" you an manipulate the light sources united into the groups called "passes". Each light pass is assigned in the special property of the light source. Btw, take a look at how many creative look controls we have for the light source. Also you may notice that the scene size is 8 GB (3GB geometry and 5GB textures) and it works very quickly on the single GTX 970 computing 15 AOVs in parallel (their resoltion doesn't matter, images are stored on CPU RAM during computation). Kirill
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
Super!
![]()
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
Ideally this IPR tab settings should go to IPR window UI but we currently have some problems writting interfaces in wxWidgets because we need custom controls and custom styles. It just simply needs more reading of their API, digging and etc. There should be options to lock the aspect ratio with main resoltion. There will be also the mode to fit render resolution to the IPR window size. I am interested whether you still have bugs/crashes when manipulating material layers? After 0.453 some complains from other people have changed to positive.
CentiLeo Chat:
|
Tests from Anton Bessonov
Administrator Posts:
Anton Bessonov doesn't need special representation, he is really great 3D artist with the highest demands.
His page Here are a couple of his WIP tests on detailed car model. The first one was done in one of the earliest CentiLeo. The last picture was done with 0.452 for Max (1 minute for 2000x2000) on one GTX Titan straight out of the raw render. So, he tried to make carpaint (see second picture) with some image of normal map flakes. I think we should make some procedural flakes shader for such tasks
CentiLeo Chat:
|
First converter test
Administrator Posts:
Wow! Very nice except of the window HDR
![]()
CentiLeo Chat:
|
First converter test
Administrator Posts:
Hi Ali, thanks for your tests! Posting a video with express test too:
CentiLeo Chat:
|
Recomendation to increase render speed and reduce lags
Administrator Posts:
If you make this trick
For example GTX970 works well when it is inited with GPU (geo+tex) cache less than 2GB. Then restart IPR closing and openning the IPR window again. And then while IPR is running you can up you caches more than 2GB: go to Hardware Settings, up the caches like you want and click "Apply". And it will have both good speed and larger caches which may be better for large scenes. Sometimes GUI lags are possible when you render on the GPU which is also attached to your display. This happens because one GPU is shared among OS programs, Cinema viewport and CentiLeo. But this trick may help eliminate these lags and run smooth even if you have one only GPU. This thing has relation to CentiLeo's out-of-core feature and NVIDIA CUDA drivers which also compete for memory. When we will work on multi-GPU feature we are going to make this process automatic so that you will have no headache with such tricks irrelevant to creativity. This is our aim! PS: One more recommendation is to render on one or more GPUs that are not attached to display. And leave "display" GPU to the OS and viewport, it can be just some basic small GPU.
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
Change Log: cntlc4d 0.453 alpha (2016 Dec 1)
[C4D plugin] Fixed non-working camera tag. [C4D plugin] Fixed a couple of negligible bugs. [C4D plugin] Reduced the frequency of IPR scene/camera update detector. [C4D plugin] At the moment the camera doesn’t update during motion, only after mouse button is up. After testing will return back the updater during motion [C4D plugin] Added a setting “IPR refresh time[ms]” in RenderSettings->IPR menu which is 100ms by default and it controls how often CentiLeo checks for updates of the scene. Download here:
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.453 available (faster, many lights, light pass blender)
Administrator Posts:
It seems that problem is with us. Need to detect it. Does it crash Cinema? Does it overload the CPU? Can you please from the start switch off "update scene" which auto-updates it and see what happens?
CentiLeo Chat:
|
CentiLeo for Cinema 4D 0.44 available
Administrator Posts:
Thank you Daniel too! Hope it works.
Our weak point right now is almost no support of native Cinema materials/shaders. We implement everything own just for the start, currently we are in the stage of main graphics features implementation like multi-GPU, fixing displacements, motion blur, accelerating interiors and few more procedural shaders. Currently our material is similar to aiStandard of Arnold. But there will be definetly work to support native Cinema materials. Let's move to 0.45 thread ![]()
CentiLeo Chat:
|