Any tutorial or documentation for how to use CentiLeo materials?, I need help
|
Administrator Posts:
Nov 1, 2021 22:49
Sure there will be a manual with nice examples and a material converter, this is a must have. We tried to make CentiLeo very easy to use, we will add a lot more features to cover everything. The remaining part of development is not so large.
CentiLeo Chat:
|
Camera depth BUG
|
Administrator Posts:
Nov 1, 2021 22:46
Probably not a bug. CentiLeo uses Focus Distance value from C4D native Camera object. This value can be changed by C4D native tools, animated and targeted if I am not mistaken.
On top of that this Focus Distance can be changed inside CentiLeo IPR window with [AF] button (auto-focus). But this [AF] change will not make the focus distance to follow some object in focus. To do this, Cinema tools can be used, Cinema's autofocus with picker button.
CentiLeo Chat:
|
Caustic problem?, When can caustics and refraction be used?
|
Administrator Posts:
Nov 1, 2021 21:26
Hi Hao and welcome here! Caustics are not yet supported. They will be integrated in a longer term future as an additional render layer without any settings, but with a separate checkbox to add caustics per light source.
CentiLeo Chat:
|
Any tutorial or documentation for how to use CentiLeo materials?, I need help
|
Administrator Posts:
Nov 1, 2021 07:58
Hi! The own manual is not yet ready. Still doing the release dedicated to render time optimizations.
As for displacement, then here is a recipe: 1) CentiLeo Node materials 2) CentiLeo Output Material, it has Displacement slot 3) Connect Displacement texture to to Displacement slot. 4) If you are working with CentiLeo IPR click "Tess" button every time you change displacement settings or change camera position. 5) In Picture Viewer no need to click "Tess" buttion - this is processed automatically each time before rendering a frame.
CentiLeo Chat:
|
Rendering speed needs to be improved
|
Administrator Posts:
Oct 27, 2021 11:34
Hi, there are 10s of factors that influence on rendering speed for this or that scene. There are scenes where CentiLeo is faster than other renderers, and there are also scenes where it can be slower. At the moment we are working on render time optimizations to make it a lot faster in more cases.
Please show your example screenshot of a scene where the render speed should be improved.
CentiLeo Chat:
|
Ambient occlusion and bloom/glare
|
Administrator Posts:
Oct 25, 2021 18:57
Hi faxx_, welcome here! These features are not hard, they are in mid-term roadmap. At the moment we are working on render speed optimizations and hair/spline support.
CentiLeo Chat:
|
problem with the baking simulation animation, Cinema 4D R21 rendering output problem
|
Administrator Posts:
Oct 25, 2021 07:30
penguin, hi! And welcome here! Please, can you send me a file for tests? To It looks strange, I want to fix it.
CentiLeo Chat:
|
No exclude function in rendering?
|
Administrator Posts:
Oct 21, 2021 22:44
CentiLeo Chat:
|
The expected renderer, The renderer has already attracted a large number of Chinese users
|
Administrator Posts:
Oct 19, 2021 17:54
Translation software seems to be very nice btw
CentiLeo Chat:
|
The expected renderer, The renderer has already attracted a large number of Chinese users
|
Administrator Posts:
Oct 19, 2021 17:53
As for Object visibility tags and the other related things I will fix them after I do more technology improvements. Speedup is coming
CentiLeo Chat:
|
I want to know how to use "dirt", I tried to use octane's logic to use “dirt” but it doesn't work
|
Administrator Posts:
Oct 19, 2021 11:01
Hi Cheese! Yes Dirt is not working now for couple of latest updates, I will have to fix.
CentiLeo Chat:
|
The expected renderer, The renderer has already attracted a large number of Chinese users
|
Administrator Posts:
Oct 19, 2021 07:51
Thank you very much! How do you use our renderer, what kind of images do you produce? The idea is very cool
CentiLeo Chat:
|
R25 Asset Browser And Textures
|
Administrator Posts:
Oct 13, 2021 16:55
That's very cool we win over Cycles-X, I hear this not for the first time. I have very high opininion about Cycles-X, they are very very good. And the truth is that currently am optimizing CentiLeo, it will be faster
As for material/texture representation in a viewport - I don't really know what is better. Sometimes ago I thought that current solution is nice, I also think to use Diffuse channel textures there by default, but this will load textures to viewport by default and will make the Cinema part of pipeline more heavy, so I kicked textures connected by default and left just a color to distingush the objects from each other. Anyway there is IPR that displays everything and next version it will get viewport mode (with ray bounces = 0) to display just textures without lighting. And it's super fast, real-time, no noise, allowing to quickly work on texturing, UV layouts with much shorter waiting
CentiLeo Chat:
|
R25 Asset Browser And Textures
|
Administrator Posts:
Oct 13, 2021 11:57
Here it's better to connect Emission to Primary material slot, the other reflective material should go to Secondary material slot. The Primary Amount slot should be connected with bitmap that describes Emission mask.
Also the Viewport Color should connect not a material but a texture node (a bitmap or something else). It's for testing purposes in a viewport and you can check any texture node you want.
CentiLeo Chat:
|
R25 Asset Browser And Textures
|
Administrator Posts:
Oct 12, 2021 16:32
CentiLeo Chat:
|
Transmission And Emission Maps
|
Administrator Posts:
Oct 12, 2021 14:30
Ok, let me make an example for you, just very soon
CentiLeo Chat:
|
R25 Asset Browser And Textures
|
Administrator Posts:
Oct 12, 2021 14:29
Hi, by default these assets don't work because they appear using specific Cinema 4D paths, they are not like existing file paths. But these assets can be used because they have file ids. The only way to launch these assets is to go to CentiLeo Hardware settings. You may find link in render settings or in common Cinema Preferences. There you will see the checkboxes for GPUs that are used and the Texture File Cache folder. By default the texture caches are stored together with original files (like JPGs in your win explorer), but you may change and store the texture caches in the common single folder, please select this option and choose the folder path. If you do this the virtual files from Asset Browser will create the caches in this common cache folder and they will work correctly in new CentiLeo version.
CentiLeo Chat:
|
Transmission And Emission Maps
|
Administrator Posts:
Oct 11, 2021 23:46
Hi! It would be better if you show an example of what isn't working.
You may add your image mask to the weight of transmission channel. Emission doesn't have the weight. But if you use CentiLeo node-based materials you can make a Mix Material and connect your image mask to the primary amount, then connect Emission to primary material, then connect reflections to secondary material of MixMat. This way the image mask will control the visibility of Emission. You may also recreate this node setup in old-style materials if you create a multi-material and plug Emission and Reflection materials there
CentiLeo Chat:
|
CentiLeo for C4D s25, CentiLeo for C4D s25
Problem with textures in render, Problem with textures in render
|
Administrator Posts:
Oct 2, 2021 18:15
Sure, use CentiLeo materials. We have implemented the CentiLeo nodespace, they are node-based same as native Cinema materials. The native C4D materials are not yet supported because not all their features are corresponding 1:1 with our materials. But later this will be fixed.
CentiLeo Chat:
|