Transmission And Emission Maps
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Ok, let me make an example for you, just very soon
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R25 Asset Browser And Textures
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Hi, by default these assets don't work because they appear using specific Cinema 4D paths, they are not like existing file paths. But these assets can be used because they have file ids. The only way to launch these assets is to go to CentiLeo Hardware settings. You may find link in render settings or in common Cinema Preferences. There you will see the checkboxes for GPUs that are used and the Texture File Cache folder. By default the texture caches are stored together with original files (like JPGs in your win explorer), but you may change and store the texture caches in the common single folder, please select this option and choose the folder path. If you do this the virtual files from Asset Browser will create the caches in this common cache folder and they will work correctly in new CentiLeo version.
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Transmission And Emission Maps
Administrator Posts:
Hi! It would be better if you show an example of what isn't working.
You may add your image mask to the weight of transmission channel. Emission doesn't have the weight. But if you use CentiLeo node-based materials you can make a Mix Material and connect your image mask to the primary amount, then connect Emission to primary material, then connect reflections to secondary material of MixMat. This way the image mask will control the visibility of Emission. You may also recreate this node setup in old-style materials if you create a multi-material and plug Emission and Reflection materials there
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CentiLeo for C4D s25, CentiLeo for C4D s25
Problem with textures in render, Problem with textures in render
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Sure, use CentiLeo materials. We have implemented the CentiLeo nodespace, they are node-based same as native Cinema materials. The native C4D materials are not yet supported because not all their features are corresponding 1:1 with our materials. But later this will be fixed.
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Problem with textures in render, Problem with textures in render
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Hi Kordian! Please upload a file here. I can't open your computer
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CentiLeo for C4D s25, CentiLeo for C4D s25
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como renderizo el pelo
Administrator Posts:
Hello and welcome to CentiLeo page!
Actually native hair and spline rendering from Cinema 4D is not yet implemented, but it will be released in 0.66 version. This is quite soon because currently 0.65 is under active development. As a workaround for today, I have seen Aleksey Voznesenski was using hair in CentiLeo renderer using some tool, see his example here Also, for future, please write in English here, at least with a google translator. The website is currently only english-speaking and it will be convenient to search for information if all communicate in one language Best reards, Kirill
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No exclude function in rendering?
Administrator Posts:
Thanks LU! More or less I understand this. I will test Composite tag more to do something like this.
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No exclude function in rendering?
Administrator Posts:
Hi LU! So you want to exclude an object from alpha channel image but not from beauty image using an object tag?
Actually there is no currently such functionality, but exclusion system and lighting / shadow excludes/includes are planned. I know how to do them now in genereal and collect user experiences. They can be implemented in a different way. I would appreciate if you would advise the most convenient examples.
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My wishes for CentiLeo
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Oh in node-based mode CentiLeo has differernt name for Ramp, it's Gradient actually. The Gradient node has no integrated patterns, but it has the Input Map which may accept other nodes as patterns. Also the knots of this node can accept other nodes too.
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My wishes for CentiLeo
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Oh, great list! Thank you very much. Actually, all of this is on a roadmap. Volumetric / caustic things will come later than the others. We want to support everything of course.
Btw, CentiLeo has support for own gradient node, it's called Ramp. It's available in node-based area and for menu-based shaders. Har support will appear in a release after the next one.
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Does CentiLeo support NvLink?
Administrator Posts:
Yes, btw any 3080, 2080, 1080 are perfect. 3090 is great!
Also for out-of-core a good PCI connection, RAM and CPU speed would make a benefit. The first article about CentiLeo out-of-core sheds the light on what can help. The second article recommends the hardware for variuos purposes Shortly the rule is: use at least PCI Express Gen3 X8 connection or better, RAM DDR4 as much as you need and powerfull enough CPU for you multi-GPU rig.
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Does CentiLeo support NvLink?
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No, CentiLeo doesn't leverage Nvlink yet.
Nvlink when used makes visible 48GB, but the own onboard 24GB part works normally, the 24GB from another GPU are not as fast as from the own GPU. CentiLeo has very efficient out-of-core tech for geometry and particles. You can populate the whole RAM with your geometry data and work with it on GPU, even if the GPU geometry cache is 4 or even 10x smaller than geometry storage in RAM.
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Picture View Can Not Render Object under Perimetric Mode
Administrator Posts:
Hi LU, I think absolutelly the same way as you about this problem I will fix it of course soon. I don't want people to think CentiLeo sucks, because it's great, it solves a lot of problems internally under the hood reducing people headache. And this stupid issue should also be removed
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Picture View Can Not Render Object under Perimetric Mode
Administrator Posts:
LU, hi and welcome here! Do you mean "Perfect" sphere render mode? Yes, it's just not working since some time. I think Maxon has changed something and we need to modify.
As a woraround I suggest to uncheck the "Perfect" sphere mode and increase the number of segments.
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Test with centileo and forest in C4D, Test with centileo and forest in C4D
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Btw, the issue you reported was fixed in the latest 0.64 release
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Test with centileo and forest in C4D, Test with centileo and forest in C4D
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Oh, the Forester! Ok. Thanks for the links, I will look there, fix and then get back to you.
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Test with centileo and forest in C4D, Test with centileo and forest in C4D
Administrator Posts:
Thanks for noting a problem. Please, can you give me a link to this forest plugin and some small scene example? I will investigate this.
Btw, you may add variation using Random node or Gradient Ramp + Random nodes to add variation of green for the trees.
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ipr not working + no gpu selected
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GTX 1650 has 4GB. It should work! Do you see it in the list in the page of CentiLeo Hardware Settings? Try to update Nvidia Display Drivers btw.
And also it may not be listed for example if your GPU memory is heavilly occupied by some other GPU application.
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