Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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ssjenforcer, as for default light settings it seems you have some non-default Exposure settings or probably scene scale. When you start with a new reset scene in Cinema then CentiLeo light intensity settings produce good lighting for the objects around them without burning them. Also CentiLeo light intensity multiplier is a multiplier in centileo light tag! It just multiplies the Light intensity and color of native cinema light source object.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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1) In case it's Off then the Beauty image has transparency, but other passes still don't have (Diffuse, Reflection). 2) But in case it's On we get all images without Alpha channel and Alpha channel itself is stored as a separate image. I think that case 2 is good, because you can re-apply this Alpha image to any image pass in AE. I don't have AE now, but I think it should be possible, it looks as something basic: the 4-th channel In the future I will make a functionality to determine the images with object masks where you can determine the group of objects that go to any other output mask image. Also render objects or groups of objects separatelly from the other scene in image but with GI influence.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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Why you background is red? Why you don't do it with ground plane + shadow catcher that can be transparent with semi-transparent shadows?
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CentiLeo for Cinema 4D 0.44 available
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Looks strange. I have retested on my C4D. It was ok.
Please, can you send me your .c4d project file to
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Dirt, I'd like to ask Dirk why he didn't respond
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Hi seiwen, welcome here!
Sorry for confusion, Dirt node currently is broken. We have to fix it in future releases.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
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The composite tag doesn't work yet in CentiLeo. I know it's needed very much, but still busy on other features.
I think we have missed the Multi Pass checkboxes in render settings. They are enabled automatically when user enables the Light passes or Beauty passes, but it was missed to do so for Alpha channel. But anyway I recommend to select what is highlighted on the image below: the Alpha channel, Diffuse, Reflection, and Multi Pass / Post Effects on the left menu as highlighted. Then after re-render in PV you will see the image and layers in Layer tab. If you select "Multi-Pass" option in this tab the checkbox "Layers" will be activated in the Save menu for this image (see at the left side). This works for manual saving after render is done. But really the Alpha channel output can be enabled if we make automatic render image save. This can be enabled using Save Settings (keep attention on highlighted settings): 1) To save the regular image (beauty main of centileo) you use the usual Save file of the Regular Image tab. 2) To save the layers you have to setup the Multi-Pass Image tab settings and setup additional Save filename, also use layer name as suffix. 3) If you enable the flag "Separate Alpha" in Regular Image tab the Alpha Channel will be outputed as a single separate file with "A_xxx" prefix. 4) If you disable the flag "Separate Alpha" then Alpha channel will be embeded to regular image (our beauty image) and it will get transparent background and semi-transparent shadows:
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什么时候能够发布 正式版本,并且支持简体中文, 中国用户 十分期待
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To edit the node materials there are few steps:
1. Open Cinema 4D in developer mode with Administrator rights. There are 2 options to do this: 1.1) Edit the properties of Cinema.exe shortcut. This shortcut of exe file can be found in windows task panel. In the properties of shortcut edit the launching object to this string:
It just changes the command line params to developer mode when you launch Cinema using the shortcut. 1.2) Alternatively, open CMD.EXE with Administrator rights and type the same string to CMD and press Enter keyboard button
2. Since you launch Cinema in developer mode create CentiLeo node material, right-click mouse on material node and click "Edit Resource". In the opened window you will see the interface of this particular node. 3. Change the language interface to Chinese in the node editor development (zh-CN) in the top left corner. 4. See the orange highlighted strings as on the image below to get the idea how to modify the strings that are used as translation. 5. The other CentiLeo nodes can be selected for editing in the top left corner in "Id" line (2 rows to the down from Language). 6. After you have finished your editing you should click to the top menu item Database and select "Save all Databases". 7. Your changes will be saved in the files in this folder (this is the CentiLeo plugin folder and it's internal "res\nodes\" subfolder)
8. The resulting .json files for R21 in our example after you have saved the Databases can be copied to the other plugin versions for R22-R26 or 2023. All .json files are the same for all Cinema versions for CentiLeo. 9. The other optional way to open Resource Editor is to click the "Search" icon in the very top right corner (under the close X button), and type "Resource Editor" there. In the opened window of resource editor select the language and the database "com.centileo.nodes.module" 10. The other language strings are stored in the folder:
In reality this is not complex. But the message looks large Maxon describes the launching of Resource editor with their documentation for programmers where you can see similar screenshots
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
Select "Transparent background" option in render settings to make transparent image.
Actually it's a responsibility of Cinema 4D to save the image layers that renderer produces. Maybe PSD will get a separate Alpha pass? Actually PNG when saved has alpha, I think it can be extracted in AE. Currently I can't look into AE.
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CentiLeo for Cinema 4D 0.44 available
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This is because, your Filter settings are enabled in Picture Viewer in addition to CentiLeo post effects. Disable Filter settings and use CentiLeo post effects and it will be the same in IPR and PV. Or disable CentiLeo post effects settings and change only Cinema PV Filter settings. See the images in my experiment. Write in English, at least with auto-translation
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
The link to sample is
It's in my first reply, read it again.
Everything is exposed in render settings.
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
You probably don't see shadows if you don't setup HDR lighting. With no any lighting it's black. Just learn from our sample.
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什么时候能够发布 正式版本,并且支持简体中文, 中国用户 十分期待
Administrator Posts:
Hi Peirato! Welcome to CentiLeo Thank you very much for your initiative! You are absolutelly great! Did you replaced English texts or added Chinese as an extra language version? Have you seen the node-based material settings text labels? Feel free to get my support with translation!
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关于选集
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Hi RAin3D_ and welcome here! Please can you send me a scene file with textures to
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
Btw the sample above has 2 light sources: HDR Sky and Sun. They cast different shadows on the Ground Plane to the left and right of the object. You may change the shadow strength of each light using Matte Shadow Weight value in CentiLeo light tag of respective light source
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No exclude function in rendering?
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You probably missed the "Shadow Catcher" flag in CentiLeo material for ground object. Check here pls
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Does "object buffer" not work with centileo? (multi-pass)
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Replied here
Sorry for long reply pls
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Shadow catch pass (multi-pass) does not work under any settings, shadow catch never shows up, and I have tried many combinations of settings
Administrator Posts:
Hi, this is a sample with shadow catcher setup:
1. Image 001.png. Make a Ground Plane object (higlighted), assign CentiLeo material to it, in material Diffuse settigns check Shadow Catcher flag as highlighted on the image. 2. Image 002.png. Setup your HDR lighting. Select the file of hdr as shown here. You may optionally override the HDR for couple of contributions (coming from Reflection, Camera or Diffuse, etc). In this example we override the texture for Reflections. They will be drawn from some other Sky Override object. We also override Matte Shadow contribution, it will cast the shadows from "Sky Override" lighting to the Ground Plane object. Also you can change the strength of shadows that are casted on the Ground Plane. The shadows can be casted from HDR Sky objects as described above and from Sun light source (with CentiLeo light tag) and from Omni light souce (also with CentiLeo light tag). To manage the shadow strength of each light source you may change the "Matte Shadow Weight" as hightlight on 002.png 3. Image 003.png. To get the mask of object and shadows just open the CentiLeo render settings, AOVs/passes Tab, and in that place please enable "Alpha channel" flag as highlighted on the image. This way you be able to select Alpha chanel pass in IPR window as you can see. Also this pass will be provided inside Picture Viewer render together with Beauty image. 4. Image 004.png. To get the image with transparent background and the semi-transparent shadows on top of that just enable "Transparent background" option as highlighted on the image. The shared sample has this .c4d file with textures. Kirill
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什么时候能够发布 正式版本,并且支持简体中文, 中国用户 十分期待
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Hi Kaki! I think CentiLeo is already quite stable and has very good amount of features. Of course more features will be added. But I think it's rather stable
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Does "object buffer" not work with centileo? (multi-pass)
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Have you realiszed how to make shadow catcher?
So, assign a material to a plane where you want to get shadows drawn on a background. This material should have "Matte / Shadow Catcher" flag enabled in node-based materials. In different material implementations (node-based or not) there is either shadow catcher or matte name for this. Also you can cast the shadows with different shadow intensity to this plane object from other scene objects. This shadow intensity can be controlled for Sky + CentiLeo environment tag, for Directional / Sun light source or Omni light source with CentiLeo light tag. In all light tag settings "shadow catcher" value changes the shadow intensity.
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Does "object buffer" not work with centileo? (multi-pass)
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I understand the problem. At the moment the selection of objects to get included into alpha channel or object buffer or any other mask buffer is not supported. But will do this in the future, there will be a lot of flexibility there because CentiLeo allows to render a lot of render buffers at once and keep really many images.
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