dear manager i am univ student of south korea
i want to know how fastest rendering settings
and heres my setting value
※ It took a long time to rendering so i reduce my function value
this is when the computer is interpreting the rendering
i don't know why my gpu card using 5%~16%??
If it's the standard, wouldn't it be normal if it came out 100%?
I read the catalog because I was wondering what the problem was. '
I've got what I'm looking for yeah!!!
"Render ITERLATION COMPUTE POWER"
but there is nothing change function value tab...
could you help me this my problem
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I want to do more quick rendering
Administrator Posts:
Hi Sang! Welcome here!! Is this the latest CentiLeo version? The latest package doesn't have the documentation you post here in a screenshot.
Also what is you GPU and what are your PC specs? Can you send me this scene to
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User Posts:
dear respect to manager
my C4D Ver is R20.059 and CTL Ver is R20 0.644 and my computer spec is 장치 이름 DESKTOP-1BH66S5 프로세서 Intel® Xeon® Gold 6248R CPU @ 3.00GHz 2.99 GHz(2 프로세서) 설치된 RAM 256GB(256GB 사용 가능) 장치 ID A6590C9D-9B01-47E9-8CED-1BBB318FECBA 제품 ID 00391-52102-77372-AAOEM 시스템 종류 64비트 운영 체제, x64 기반 프로세서 펜 및 터치 이 디스플레이에 사용할 수 있는 펜 또는 터치식 입력이 없습니다. 운영 체제: Windows 10 Pro for Workstations, 64-bit DirectX 버전: 12.0 GPU 프로세서: NVIDIA RTX A5000 드라이버 버전: 512.59 드라이버 유형: DCH Direct3D 기능 레벨: 12_1 CUDA 코어: 8192 크기 조절 가능 BAR 아니요 코어 클럭: 1695 MHz 메모리 데이터 속도: 16.00 Gbps 메모리 인터페이스: 384비트 메모리 대역폭: 768.10 GB/s 사용 가능한 총 그래픽 메모리: 153910MB 전용 비디오 메모리: 23028 MB GDDR6 시스템 비디오 메모리: 0MB 공유 시스템 메모리: 130882MB 비디오 BIOS 버전: 94.02.6D.00.0E IRQ: Not used 버스: PCI Express x16 Gen3 오류 수정 코드(ECC): 켜기 장치 Id: 10DE 2231 147E1028 부품 번호: G132 0500 I found something unique while using it if i used centileo IPR viewer gpu usage 20~30% and little bit faster than picture viewer rendering but i need animation scene and export MP4 file please help me this problem thank you
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User Posts:
It looks like he has NVIDIA RTX A5000.
interesting GPU. Do you have the latest driver, and is it a studio driver instead of the game ready driver? |
Administrator Posts:
I want to help to fix the issue. Pls, can you send me a scene to
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User Posts:
i don't have GRD control panel but similar program has been installed RTX Desktop Manager
and yes!! aslo include geforce lastest driver
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User Posts:
thank you kirgman if you need or want looking my computer i'm always anytime open windows remote control (anydesk) program i will send to you my project please check your e-mail and understand my poor english language skill
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Administrator Posts:
Thanks for scene! Downloading it now. I will get back once I test it
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User Posts:
You can speedup the render by reducing the max iteration 1-2 and use denoise.
Just use ipr and check the iteration values, depending on the scene the bigger noise may clear around iteration value of 1. I use 1-2 depending on the scene and with denoise always get reasonable result within a minute. Unless your scene too complex to compute there is no use keeping higher iteration values. Just make sure static noise is turned on and use denoise.
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User Posts:
Man, you have 48×2 core cpu running at 3ghz, then why gpu rendering?
physical render can render your scene within seconds if you setup the scene correctly. If gi precomputing take too much time try qmc for both primary and secondary or turn off secondary. even without gi turned on simple sky and ao setup can make your car look |
Administrator Posts:
I have looked there and detected the reason of low performance. Basically everything is nice except of the emission material "LED_Beige". This material is assigned to selection of the building which forms a light shape around the building of the very irregular form. In fact the internal emission algorithm doesn't divide this shape too deep and hence doesn't result in the nice noise reduction. The other emission materials work fine in the scene: the emissive objects inside the building and the stree lights, etc. The receipe to fix the issue: 1) Reduce the emission power of only "LED_Beige" to something less than 10 and make importance sampling Off. And you will see how the noise would be reduced a lot. 2) Manualy divide the selection of polygons that have assigned LED_Beige into multiple different objects of simpler shap. 3) Wait until I make #2 as an automatic internal process as part of more complex noise reduction algorithm. The main concern is memory but there are some ideas. Basically this process is implemented in the renderer core, but it doesn't divide to deep as is needed for such an object. So the further improvements are needed. Kirill
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