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    	Test with centileo and forest in C4D
	
Test with centileo and forest in C4D
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                                        User                                         Posts: 
                                        Jul 30, 2021 12:51
                                    
                                 
                            A small test uses centileo renderer and the forest plug-in. It seems that there is a small problem with centrileo's support for the forest plug-in. Cloned trees need to be transformed into editable objects in order to correctly render the material of trees.
 
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                                        Administrator                                         Posts: 
                                        Jul 30, 2021 13:01
                                    
                                 
                            Thanks for noting a problem. Please, can you give me a link to this forest plugin and some small scene example? I will investigate this.
 
                    Btw, you may add variation using Random node or Gradient Ramp + Random nodes to add variation of green for the trees. 
                            
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                                        User                                         Posts: 
                                        Jul 30, 2021 22:09
                                    
                                 
                            According to my test, when using the forester plug-in, individual tree can be rendered correctly. When the trees are cloned onto the ground, the material will turn black.
 
                    this is a test scene this is forester website:  | 
        
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                                        Administrator                                         Posts: 
                                        Jul 31, 2021 08:34
                                    
                                 
                            Oh, the Forester! Ok. Thanks for the links, I will look there, fix and then get back to you. 
                    
                            
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                                        Administrator                                         Posts: 
                                        Aug 30, 2021 06:21
                                    
                                 
                            Btw, the issue you reported was fixed in the latest 0.64 release 
                    
                            
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