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Crashing on Render
Crash Immediately.
User Posts:
Can I send a log file to see whats crashing? Must be something in the scene. I can open another scene and render but that alone takes 7 minutes to see first pixel.
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Administrator Posts:
Hi DM50, the log is from Max, not from CentiLeo. Let me know about the scene parameters? It can be just a stupid proramming bug or in the other potential case this can be CPU RAM or Disc space overflow. For example, how much RAM / Disc space do you have? What's a GPU?
How many bitmap textures? Bitmap textures produce the texture caches and it can be possible they can occupy the disc. 7 minutes seems to be too high for the first pixel. It can be either thousands of texture files with cache generation or it can be some kind of 4 billion unique polygons with a GPU such as RTX 3080. Please, tell me more about the structure of you scene, I am interested in the bug investigation.
CentiLeo Chat:
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User Posts:
In this particular scene, I have 7M polys. About 34 bitmaps no larger than 4K, most are 2K. I do have an older card, Geforce GTX 1070 that has about 8GB VRAM. 32GB onboard RAM, Texture cache is set to 3GB. Whats interesting is if I cancel the render early before seeing the first pixel, it will show the unfinished render in the VFB.
It might help a bit to have a more thorough manual for 3ds Max. I just used the Resource Collector to move all the maps to one location and the speed did increase a bit. I only have 2 iterations. I uploaded the render. EDIT: Interesting development. If I render my cabin from the top, it takes 35 seconds instead of 10 minutes.
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Administrator Posts:
Can you please share this scene with me? E.g. you can send a link to
Fortunatelly I have 1070GTX to test with. This GPU isn't small, it has very nice amount of memory and in our design CentiLeo shouldn't crash because of low VRAM. But we could get some logical programming bug that's doing a problem.
CentiLeo Chat:
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User Posts:
Thank you. Again, rendered from the top was 25-30 seconds. Render the boathouse from the side, I cut it off at 15 minutes. Im beginning to wonder if its an incompatible material. I sent a link through email.
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Administrator Posts:
Thanks for sending me a scene. I will look there trying to fix the issue and get back to you.
CentiLeo Chat:
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User Posts:
Great, thanks for taking a look.
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User Posts:
Hi Kirgman, have you had a chance to look at the scene I sent? Im curious if there was something in the scene that would drastically reduce the render time only at certain angles. Maybe the water? I also believe I forgot ot include the materials for the scene.
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Administrator Posts:
Hi there! I still haven't looked because I was busy with the other bugfixes and currently I am in the hospital for a short time. I will get back to the issue next week
CentiLeo Chat:
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User Posts:
Oh no! Hope all is well.
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Administrator Posts:
Thank you, I am ok, that was a small issue
CentiLeo Chat:
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User Posts:
That's great, I've had the same issue with the different scene but was successfully able to remedy it by re-importing objects into a new scene. I'm not sure what type of object or material would be causing it to crash. That being said, I'm really enjoying the speed and quality of this engine. Here's a bit of a scene I'm working on and it renders everything plus the Tyflow vegetation fast.
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Administrator Posts:
Normally it should render fast, but still some small tricky bugs may have some influence. I hope to fix it asap.
CentiLeo Chat:
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