Forums » CentiLeo for 3ds Max
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Crashing on Render
Crash Immediately.
 
User  Posts: 24
Mar 31, 2023 23:56
Can I send a log file to see whats crashing? Must be something in the scene. I can open another scene and render but that alone takes 7 minutes to see first pixel.
Edited: DM50 - Apr 1, 2023 00:34
 
Administrator  Posts: 895
Apr 2, 2023 17:08
Hi DM50, the log is from Max, not from CentiLeo. Let me know about the scene parameters? It can be just a stupid proramming bug or in the other potential case this can be CPU RAM or Disc space overflow. For example, how much RAM / Disc space do you have? What's a GPU?

How many bitmap textures? Bitmap textures produce the texture caches and it can be possible they can occupy the disc.
7 minutes seems to be too high for the first pixel. It can be either thousands of texture files with cache generation or it can be some kind of 4 billion unique polygons with a GPU such as RTX 3080. :)
Please, tell me more about the structure of you scene, I am interested in the bug investigation.
CentiLeo Chat: https://t.me/centileochat
 
User  Posts: 24
Apr 2, 2023 23:59
In this particular scene, I have 7M polys. About 34 bitmaps no larger than 4K, most are 2K. I do have an older card, Geforce GTX 1070 that has about 8GB VRAM. 32GB onboard RAM, Texture cache is set to 3GB. Whats interesting is if I cancel the render early before seeing the first pixel, it will show the unfinished render in the VFB.

It might help a bit to have a more thorough manual for 3ds Max. I just used the Resource Collector to move all the maps to one location and the speed did increase a bit. I only have 2 iterations. I uploaded the render.

EDIT: Interesting development. If I render my cabin from the top, it takes 35 seconds instead of 10 minutes.
cent.jpg (303.32 Kb)
top.jpg (407.99 Kb)
Edited: DM50 - Apr 3, 2023 00:41
 
Administrator  Posts: 895
Apr 3, 2023 06:30
Can you please share this scene with me? E.g. you can send a link to info@centileo.com As for scene I mean a setup with textures that always crashes and doing 7 minute first pixel loads.
Fortunatelly I have 1070GTX to test with. This GPU isn't small, it has very nice amount of memory and in our design CentiLeo shouldn't crash because of low VRAM. But we could get some logical programming bug that's doing a problem.
CentiLeo Chat: https://t.me/centileochat
 
User  Posts: 24
Apr 3, 2023 19:40
Thank you. Again, rendered from the top was 25-30 seconds. Render the boathouse from the side, I cut it off at 15 minutes. Im beginning to wonder if its an incompatible material. I sent a link through email.
Edited: DM50 - Apr 3, 2023 19:44
 
Administrator  Posts: 895
Apr 5, 2023 19:16
Thanks for sending me a scene. I will look there trying to fix the issue and get back to you.
CentiLeo Chat: https://t.me/centileochat
 
User  Posts: 24
Apr 7, 2023 17:54
Great, thanks for taking a look.
 
User  Posts: 24
Apr 18, 2023 00:43
Hi Kirgman, have you had a chance to look at the scene I sent? Im curious if there was something in the scene that would drastically reduce the render time only at certain angles. Maybe the water? I also believe I forgot ot include the materials for the scene.
 
Administrator  Posts: 895
Apr 18, 2023 05:37
Hi there! I still haven't looked because I was busy with the other bugfixes and currently I am in the hospital for a short time. I will get back to the issue next week
CentiLeo Chat: https://t.me/centileochat
 
Oh no! Hope all is well.
 
Administrator  Posts: 895
Apr 19, 2023 05:12
Thank you, I am ok, that was a small issue
CentiLeo Chat: https://t.me/centileochat
 
That's great, I've had the same issue with the different scene but was successfully able to remedy it by re-importing objects into a new scene. I'm not sure what type of object or material would be causing it to crash. That being said, I'm really enjoying the speed and quality of this engine. Here's a bit of a scene I'm working on and it renders everything plus the Tyflow vegetation fast.
crawler.jpg (581.55 Kb)
Edited: DM50 - Apr 19, 2023 13:02
 
Administrator  Posts: 895
Apr 20, 2023 07:50
Normally it should render fast, but still some small tricky bugs may have some influence. I hope to fix it asap.
CentiLeo Chat: https://t.me/centileochat
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