I always have this issue where my IPR lighting looks great but my final render is very dark, and I have to relight everything after and render again.
I was trying to have my HDRi light multiplier turned down to almost 0, but since my IPR showed the light from my single omni light looked good enough I figured that would look ok rendered.
turning my HDRi up gives the rendered scene more light, but why would it look so much different than in the IPR?
                    
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    	Why does IPR lighting never look the same as final render? (too dark in render)
	
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                                        Administrator                                         Posts: 
                                        Dec 11, 2021 18:08
                                    
                                 Have a look at this post: 
 And this In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings. Just check these options 
                            
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                                        User                                         Posts: 
                                        Dec 11, 2021 19:54
                                    
                                 Ok, thank you.
 This was driving me nuts for a while. :P 
                            
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                                                                     - Dec 12, 2021 00:42
                                                            
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                                        User                                         Posts: 
                                        Dec 12, 2021 00:43
                                    
                                 
 I thought transluceny would do it but it barely made my solid object see thru, it was only when I checked alpha in the material that it became transparent. Is this correct to make glass? I thought transparency and Alpha were different. | 
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                                        Administrator                                         Posts: 
                                        Dec 12, 2021 02:58
                                    
                                 Enable Transmission channel for glass, it has IOR for refraction. Alpha channel has no refraction IOR and has no roughness. 
                            
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