I always have this issue where my IPR lighting looks great but my final render is very dark, and I have to relight everything after and render again.
I was trying to have my HDRi light multiplier turned down to almost 0, but since my IPR showed the light from my single omni light looked good enough I figured that would look ok rendered.
turning my HDRi up gives the rendered scene more light, but why would it look so much different than in the IPR?
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Why does IPR lighting never look the same as final render? (too dark in render)
Administrator Posts:
Have a look at this post:
And this In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings. Just check these options
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User Posts:
Ok, thank you.
This was driving me nuts for a while. :P
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User Posts:
I thought transluceny would do it but it barely made my solid object see thru, it was only when I checked alpha in the material that it became transparent. Is this correct to make glass? I thought transparency and Alpha were different. |
Administrator Posts:
Enable Transmission channel for glass, it has IOR for refraction. Alpha channel has no refraction IOR and has no roughness.
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