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Why does IPR lighting never look the same as final render? (too dark in render)
 
I always have this issue where my IPR lighting looks great but my final render is very dark, and I have to relight everything after and render again.

I was trying to have my HDRi light multiplier turned down to almost 0, but since my IPR showed the light from my single omni light looked good enough I figured that would look ok rendered.
turning my HDRi up gives the rendered scene more light, but why would it look so much different than in the IPR?
Edited: ssjenforcer - Dec 11, 2021 18:02
 
Administrator  Posts: 643
Dec 11, 2021 18:08
Have a look at this post: https://centileo.com/forum/messages/forum19/message1567/83-centileo-for-cinema-4d-044-available#mess...
And this https://centileo.com/forum/messages/forum19/message1590/83-centileo-for-cinema-4d-044-available#mess...
In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings.
Just check these options
 
Ok, thank you.
This was driving me nuts for a while. :P
Edited: ssjenforcer - Dec 12, 2021 00:42
 
Quote
Kirgman wrote:
Have a look at this post: https://centileo.com/forum/messages/forum19/message1567/83-centileo-for-cinema-4d-044-available#mess...
And this https://centileo.com/forum/messages/forum19/message1590/83-centileo-for-cinema-4d-044-available#mess...
In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings.
Just check these options
BTW,is there no other way to make a glass material in centileo than to add an alpha to the material?


I thought transluceny would do it but it barely made my solid object see thru, it was only when I checked alpha in the material that it became transparent.
Is this correct to make glass?
I thought transparency and Alpha were different.
 
Administrator  Posts: 643
Dec 12, 2021 02:58
Enable Transmission channel for glass, it has IOR for refraction. Alpha channel has no refraction IOR and has no roughness.
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