I always have this issue where my IPR lighting looks great but my final render is very dark, and I have to relight everything after and render again.
I was trying to have my HDRi light multiplier turned down to almost 0, but since my IPR showed the light from my single omni light looked good enough I figured that would look ok rendered.
turning my HDRi up gives the rendered scene more light, but why would it look so much different than in the IPR?
Why does IPR lighting never look the same as final render? (too dark in render)
Have a look at this post:
In short, there can be Filter settings in PV turned on/off. There can be "Send raw AOVs to Picture Viewer" enabled in AOVs tab of CentiLeo render settings.
Just check these options
I thought transluceny would do it but it barely made my solid object see thru, it was only when I checked alpha in the material that it became transparent.
Is this correct to make glass?
I thought transparency and Alpha were different.
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