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You should create and paint a vertex map tag in C4D for your object, then create a vertex map node in node material editor and assign it to any shader property you want.
This was discussed here
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If you don't already know about how to use Fields in amazing ways watch this video by RocketLasso. You can have vertex maps effects grow from a single point or a field and do things like plant growth, and I believe the same principle can apply to materials using vertex maps as well. The fields can also affect dynamics and mograph. |
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thx! I have set fields, before I can’t comprehend why the vertexmap node not see the map attribute like redshift node,but now I have done
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RS references the vertex map tags from the nodes using the name strings. While we use tag ID in the same way as native C4D nodes that are used for Physical/Standard render
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