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How to create node to pick vertexmap
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Administrator  Posts: 895
Apr 10, 2022 09:47
You should create and paint a vertex map tag in C4D for your object, then create a vertex map node in node material editor and assign it to any shader property you want.
This was discussed here https://centileo.com/forum/forum19/724-what-is-cid-tag-for-centileo_-it-does-not-seem-to-attach-to-o....
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lane.cn wrote:
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https://www.youtube.com/watch?v=3pp0eE96nxQ

If you don't already know about how to use Fields in amazing ways watch this video by RocketLasso.

You can have vertex maps effects grow from a single point or a field and do things like plant growth, and I believe the same principle can apply to materials using vertex maps as well.
The fields can also affect dynamics and mograph.
 
thx! I have set fields, before I can’t comprehend why the vertexmap node not see the map attribute like redshift node,but now I have done
 
 
Administrator  Posts: 895
Apr 12, 2022 19:27
RS references the vertex map tags from the nodes using the name strings. While we use tag ID in the same way as native C4D nodes that are used for Physical/Standard render
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