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C4d Baked displacement maps
 
i made a sculpt and wanted to bake its displacement map and use it in centi leo.
when used the map it added a rough texture messed up texture compared to c4d standard engine.
is there a way to smoothen it?
 
I tried to sculpt and there are very few tutorials or forums with any information whatsoever. I couldn't get the normal and displacement maps to look anything like the sculpt model no matter what bake settings I used.
If nobody has any ideas for now I would have to just subdivide the original model and sculpt without the tag or baking.
 
Administrator  Posts: 762
May 9, 2022 18:43
Hi mr20399! Welcome here! Can you send me this object and a texture to info@centileo.com pls for tests?
On the screenshot I see that low-bit precision texture version is used as displacement. Is this png or some other image with nice precision? It looks like bmp/jpg. In fact we have fixed this issue in the past, but I see it on your example.
 
Did you find a solution?
I have tried many times to bake and none of my maps work or look like my sculpt model.
 
Administrator  Posts: 762
May 14, 2022 08:15
Displacement maps should be baked to high precision format 16-bit or 32-bit, these can be png or tiff for example. If you choose jpg/bmp you will see this
 
Quote
Kirgman wrote:
Displacement maps should be baked to high precision format 16-bit or 32-bit, these can be png or tiff for example. If you choose jpg/bmp you will see this
I will try again.
whenever I tried the displacement wouldn't work unless I set the height to something very high, and even then it didn't look the same.
 
Yes it was a jpg.
Thanks for the help!
Quote
Kirgman wrote:
Displacement maps should be baked to high precision format 16-bit or 32-bit, these can be png or tiff for example. If you choose jpg/bmp you will see this
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