Had a render of looking from outside a building inside through a glass panel, very different results in IPR vs the final render in picture viewer.
Both rendered through the same camera so they should match... the IPR result would have been the desired lighting - there are a couple lights that are set to 0 for camera, reflection and transmission and they seem to not be effective in the final render whereas they show just fine in the IPR? How to get the same result for the final output?
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Light in IPR vs Light in Final render
Weird difference in lighting results through a transmission material
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Hi, thanks for reporting this. Please, can you send me a minimum scene file that reproduces this? So I can fix it soon. I still can't reproduce with my quick tests.
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