CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
Let me check the focus distance issue and fix. The next version is always soon, but still fixing few new issues.
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
You can switch off the secondary illumination of shadow catcher object if you switch on the shadow catcher checkbox and swicth off reflections. This way it will show just the background and shadows, but will ignore reflections (that are on by default).
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
I will fix that soon!
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Centileo for Blender
Administrator Posts:
Hi Daniel,
I understand your feelings ![]() And I also respect Blender very very much. However, we should make few other things before that: 1) We need to reach 0.6 release (a very improtant one with hard features in todo list). 2) Then need to make 0.7 with much simpler but usefull features. 3) And promote all of this with galleries, video lessons and etc. 4) We also need Maya from the world of Autodesk ![]() And only after that the Blender plugin can be done. Making a plugin code is not a big problem, but making it friendly with Blender licensing (free open source) is some thing that need to be done without forcing the end user to suffer with potential issues related to license.
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
Administrator Posts:
Hi Rodrigo,
As for ID tag - it shouldn't work. It's created for internal storage of some info, not for user. It's a hidden tag, so there is some bug of Cinema that you see it ![]() But there will appear some Object Tag to do more things than that. As for the rest - ok, will do that.
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
Hi Blake and welcome to CentiLeo page!
The documentation is very old already. Displacement was deactivated at some point due to many bugs. I am currently working on a new displacement implementation just for the next release, it will be better and faster. The documentation will be updated few releases later.
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
Administrator Posts:
CentiLeo Chat:
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
Administrator Posts:
CentiLeo Chat:
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
Administrator Posts:
Aimar, no need for your scene. I have detected a problem in R19. But in R18 everything is ok! Strange thing! I go to fix it.
Btw, do you use R19 Demo or activated licensed version?
CentiLeo Chat:
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
Administrator Posts:
CentiLeo Chat:
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
0.541 update: bugfixes in cntlmax integration for cntlLight, cntlProxy, instancing and IPR
Daniel Westlund, there is a fix with Max Compound Scatter object
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CentiLeo 0.54 features
Administrator Posts:
Heavilly SSS, DOF and also glass, 25 light bounces, 1920x1080. 20 min for 20 CentiLeo iterations on 2x970GTX.
Faster than other GPU renderers.
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
Hi arkinyildiz! Welcome to CentiLeo board! It's a good idea to follow CentiLeo because we have very huge potential for improvement in all areas
![]() You may freely open a topic for requests in this forum section (about 3ds max) or in "Development progress" section. Btw, there is a plan for the nearest version updates, see here After we finish it that there will be a so called vacation: quick run on easy to do features like LUTs, AOVs, proxies, more camera options, physical sky, glare/bloom, material converters and more.
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
reaploaded with small fix in cntlLight GUI not showing params for some users (not all)
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CentiLeo 0.54 features
Administrator Posts:
Fixed bump mapping "terminator" artifacts
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CentiLeo 0.54 features
Administrator Posts:
Fast subsurface scattering, glass + liquids, dirt shader (a model on top of shadow catcher). Btw, shadow catcher in CentiLeo has easy setup and flexible controls per light source.
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CentiLeo for 3ds Max 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping and other fixes)
Administrator Posts:
There will be another dive into motion blur area to get more flexibility out of it including more motion keys (and variable) and extending time, etc. But this is expected after work on completelly missing "must-have" features.
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CentiLeo for Cinema 4D 0.541 available (nested glass objects and liquids, dirt shader, fixed bump mapping)
Administrator Posts:
2 dirt shaders here
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