Hi Daniel,
I understand your feelings
And I also respect Blender very very much. However, we should make few other things before that:
1) We need to reach 0.6 release (a very improtant one with hard features in todo list).
2) Then need to make 0.7 with much simpler but usefull features.
3) And promote all of this with galleries, video lessons and etc.
4) We also need Maya from the world of Autodesk

)
And only after that the Blender plugin can be done. Making a plugin code is not a big problem, but making it friendly with Blender licensing (free open source) is some thing that need to be done without forcing the end user to suffer with potential issues related to license.