1, AOV motion Vectors for vector motion blur in Nuke, like what we do in maya here:
2; Curvature shader
3: TurbulenceFD support(or openVDB) for cloud fire, smoke.
4: Spectral Hair Material
5: Volumetric light support
6: Random Walk SSS
7:Hosek-Wilkie Spectral Sky
8:native support Maxon Noise shader
9: caustics
10: exclude or include lights
11: native C4D gradient shader(node) support [not the basic gradient node], cuz it is really flexible for making complex shader
I am highly optimistic for CentiLeo, hope it's not too much pressure on you.LOL